Chris Danford
48e6cb1a69
rename back -> cancel because "back" conflicts with "background"
2005-03-20 06:14:41 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard
b93a347be7
fix crash
2005-02-22 20:18:22 +00:00
Chris Danford
a2915c038b
add TemporaryEventMode flag to GameState
2005-02-21 17:29:49 +00:00
Glenn Maynard
74d27315d3
s/UnlockSystem.h/UnlockManager.h/
2005-02-21 06:22:46 +00:00
Chris Danford
4223e09cc8
GetPathTo -> GetPath
2005-02-06 03:32:53 +00:00
Glenn Maynard
795380601b
remove some hardcoded screen names
2005-01-30 00:01:35 +00:00
Chris Danford
d8ba4c42a8
fix LifeDifficulty OnCommand plays twice
2005-01-08 00:07:13 +00:00
Chris Danford
cfd7f6300f
fix CoinMode toggling on ScreenTitleMenu
2005-01-05 04:35:15 +00:00
Chris Danford
bfefa63830
fix compile error
2005-01-04 11:06:13 +00:00
Chris Danford
b7729bfa4c
change ScreenTitleMenu to derive from ScreenSelectMaster
2005-01-04 11:06:12 +00:00
Chris Danford
f840c014a9
Move some player-specific data out of the bloated GameState class.
...
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Glenn Maynard
ed097b0a5d
cleanups (working on cleaner ConfOption/Preference integration)
2004-12-07 02:47:21 +00:00
Chris Danford
ed19821e09
rename: ActorCommand -> Command
...
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00
Chris Danford
ab37218c47
rename: ModeChoice -> GameCommand
2004-12-02 06:29:20 +00:00
Chris Danford
7f336c2ce6
self-registering screen classes
2004-11-26 17:28:47 +00:00
Chris Danford
bcbe615c0d
Pass ActorCommand structures to Actor instead of unparsed command strings.
...
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
2004-11-06 23:13:47 +00:00
Chris Danford
d6c1561dbc
fix "can't enter codes on ScreenTitleMenu if UseDedicatedMenuButtons is on"
2004-09-01 08:15:41 +00:00
Chris Danford
0215714561
add LifeDifficulty text to ScreenTitleMenu
2004-08-21 03:39:28 +00:00
Glenn Maynard
0c4f092fd3
fix ambiguous ?: types
2004-08-06 21:01:28 +00:00
Chris Danford
ff4c12b727
rename GameDef -> Game
2004-07-25 17:07:32 +00:00
Chris Danford
64628fac21
remove enum Game. Instead, pass around the GameDef pointer
2004-07-25 04:27:20 +00:00
Chris Danford
da775dbd3e
move all metrics in the "Common" group into one header file
2004-07-17 22:15:39 +00:00
Glenn Maynard
94d0cba859
RageSounds -> GameSoundManager
2004-07-08 00:10:34 +00:00
Glenn Maynard
f94510fd49
accept MENU_BUTTON_LEFT and MENU_BUTTON_RIGHT
2004-06-21 22:10:08 +00:00
Chris Danford
a0411cc58a
add environment variables that themes can use to save state
2004-06-13 09:42:14 +00:00
Chris Danford
a266e00c93
force particular Premium and CoinMode values if bEventMode
2004-06-09 08:14:21 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Chris Danford
ba93ee8469
"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
2004-05-24 06:10:11 +00:00
Chris Danford
58d63cb476
make draw order separate from Z value
...
add "PageType" graphic to ScreenEvaluation
2004-05-02 03:01:27 +00:00
Chris Danford
6590bd2d48
don't load multiple copies of "common start" or "common invalid" sound
2004-05-01 23:28:53 +00:00
Chris Danford
df5cd5e813
move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism
2004-05-01 23:19:33 +00:00
Glenn Maynard
f1fddd90d1
use SOUND->PlayOnceFromAnnouncer
2004-04-12 20:11:36 +00:00
Chris Danford
7a2bf28f7a
clean up max stages display
2004-03-25 08:46:38 +00:00
Chris Danford
2df07eff4c
add MaxStages text to ScreenTitleMenu
2004-03-23 21:59:33 +00:00
Chris Danford
0ca0f86d7e
clean up lights
2004-03-23 06:11:10 +00:00
Chris Danford
2929bacb08
show per-diffculty award on Eval screen every time it's received (not just the first time)
...
clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Glenn Maynard
fb70433e0e
fix choosing a disabled selection (editor with no songs) results in options not
...
responding
2004-02-23 08:51:03 +00:00
Glenn Maynard
1421f168db
s/UNLOCKSYS/UNLOCKMAN/
2004-02-21 01:06:35 +00:00
Chris Danford
8e0540d98a
fix ScreenTitleMenu grabs wrong choice text
2004-02-13 07:45:21 +00:00
Chris Danford
646f67a3d2
allow save screenshot on eval screen with MenuLeft-MenuRight-Start
2004-02-12 09:44:16 +00:00
Chris Danford
6417d47583
never leave the title screen when coin mode = pay
2003-12-31 22:41:07 +00:00
Chris Danford
ade8308aa1
add per-player danger and per-player dead animations
2003-12-07 20:29:42 +00:00
Chris Danford
bf98d8248a
overhauling stats: move all stats from SongManager to ProfileManager
2003-12-07 07:09:13 +00:00
Chris Danford
48d5a78429
basic lights support
2003-11-16 04:45:12 +00:00
Glenn Maynard
c30901d703
fix style selections in ScreenTitleMenu
2003-11-12 16:15:54 +00:00
Glenn Maynard
514aac93a9
Replace m_bPlayersCanJoin with PlayersCanJoin().
...
Move GetNumSidesJoined out of the header.
2003-11-10 16:48:22 +00:00
Chris Danford
7bf6dfb631
fix TitleMenu fades to demo after pressing Start
2003-11-09 10:52:45 +00:00
Chris Danford
7681bd508b
save and restore last used ranking name from/to profile
2003-11-09 10:14:52 +00:00
Chris Danford
2920700f7a
Don't show screen title menu (says "Press Start") if there are 0 credits and inserted and CoinMode is pay
2003-11-09 09:00:11 +00:00