fix style selections in ScreenTitleMenu

This commit is contained in:
Glenn Maynard
2003-11-12 16:15:54 +00:00
parent f9cdbab937
commit c30901d703
+5 -4
View File
@@ -243,10 +243,12 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
m_Menu.Back( SM_GoToAttractLoop );
break;
case MENU_BUTTON_START:
if( !Screen::JoinInput( DeviceI, type, GameI, MenuI, StyleI ) )
return;
/* return if the choice is invalid */
const ModeChoice &mc = m_aModeChoices[m_Choice];
CString why;
if( !mc.IsPlayable( &why ) )
{
m_soundInvalid.Play();
@@ -255,9 +257,8 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
return;
}
if( Screen::JoinInput( DeviceI, type, GameI, MenuI, StyleI ) )
if( !m_Menu.m_Out.IsTransitioning() )
m_Menu.StartTransitioning( SM_GoToNextScreen );
if( !m_Menu.m_Out.IsTransitioning() )
m_Menu.StartTransitioning( SM_GoToNextScreen );
}
// detect codes