Charles Lohr
4cd8d6b6f3
I added life and Macromedia Flash XMLSocket Support.
2004-03-30 05:50:36 +00:00
Chris Danford
72c26f501a
show lights mode in LightsDriver_SystemMessage
2004-03-30 04:44:09 +00:00
Glenn Maynard
962870f6e3
fix extra stage modifiers being saved to the profile
2004-03-30 03:55:54 +00:00
Glenn Maynard
4c1374aea9
remove unused TimingAssist
2004-03-27 00:16:48 +00:00
Glenn Maynard
811ef94991
fix m_textSurviveTime ordering
2004-03-24 03:09:10 +00:00
Chris Danford
0ca0f86d7e
clean up lights
2004-03-23 06:11:10 +00:00
Chris Danford
ee6e113d13
fix "course attacks that start at 0 never turn off"
2004-03-21 18:27:25 +00:00
Chris Danford
2929bacb08
show per-diffculty award on Eval screen every time it's received (not just the first time)
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clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Chris Danford
09e6b85f3b
add ActiveAttackList
2004-03-17 06:01:17 +00:00
Steve Checkoway
dd8e0164e9
Clean up NetworkSyncManager
2004-03-17 05:49:37 +00:00
Charles Lohr
a25514777a
I have modified SM files to add network support.
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I tested this under linux AND windows.
There should be no issues, if there is, feel free
to use AIM to IM me at CNLohr, or email me,
webmaster@cnlohr.com .
I modified the .dsp and Makefile.am only to add
networksyncmanager and ezsockets.
I added some startup code to stepmania.cpp,
so that if the user does not desire network support
none will be enabled.
Scorekeeper and screengameplay are modified
so that information can be sent to the server as
well as allowing the game sync to work.
Thanks.
2004-03-16 22:10:45 +00:00
Glenn Maynard
02d8bc45e8
fix stopping before the last note can be missed, especially in course modes
2004-03-13 22:41:31 +00:00
Chris Danford
7a32af8c5e
clean up presisting of settings to Profile
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persist PreferredCourseDifficulty
2004-03-13 22:18:09 +00:00
Glenn Maynard
0f8d41e7ed
fix no announcers in demonstration
2004-03-08 04:30:57 +00:00
Chris Danford
7fe28a6dae
add PerDifficulty and PeakCombo awards
2004-03-07 04:34:49 +00:00
Glenn Maynard
8887353517
add transition at end of song; used regardless of mode
2004-03-06 10:07:17 +00:00
Chris Danford
8c555f5ed0
faster transition between couse songs
2004-03-03 08:03:47 +00:00
Glenn Maynard
be03ed1c21
Pass RageSoundParams to Play() (or SetParams). This should help fix
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the long-standing ambiguity of "what happens if parameters are changed
for a second copy of a sound when a first is still playing".
2004-02-28 02:09:46 +00:00
Glenn Maynard
71d1380951
make RageSoundParams available
2004-02-28 01:02:06 +00:00
Chris Danford
6154c14f86
add calorie tracking
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clean up time formatting functions
2004-02-22 19:51:46 +00:00
Glenn Maynard
802e1a6758
Store unlock data in a more fundamental form in the profile, and derive
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the special values as needed. Centralize most of it in GameState::EndGame.
2004-02-22 08:16:49 +00:00
Chris Danford
69600d9d80
save per-difficulty course scores
2004-02-22 06:04:01 +00:00
Glenn Maynard
8b146986f0
cleanup
2004-02-22 01:32:28 +00:00
Glenn Maynard
16686b164e
fix final eval banners showing up for songs that were backed out of
2004-02-21 21:00:49 +00:00
Chris Danford
6b8daf8cc1
fix bad assert
2004-02-21 17:21:03 +00:00
Glenn Maynard
1421f168db
s/UNLOCKSYS/UNLOCKMAN/
2004-02-21 01:06:35 +00:00
Glenn Maynard
e5e6a3ee16
revert to wait on back on keyboard, too (doesn't wait as long as
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it does for other inputs)
2004-02-20 03:38:39 +00:00
Glenn Maynard
ae22b80bd5
speed up compiles slightly
2004-02-18 02:31:43 +00:00
Glenn Maynard
31bf527888
fix weird course mod bug
2004-02-16 10:22:18 +00:00
Glenn Maynard
3919e302d0
fix SongFinished being called twice, causing bogus radar results
2004-02-16 09:11:25 +00:00
Glenn Maynard
b665a81749
fix crash going from gameplay to how to play with delayed screen loads off
2004-02-16 05:30:31 +00:00
Glenn Maynard
47bf1ef190
simplify announcer handling
2004-02-16 05:29:33 +00:00
Glenn Maynard
3a60b3930a
debug
2004-02-16 01:35:59 +00:00
Glenn Maynard
5df4390d51
cleanup
2004-02-15 23:10:40 +00:00
Glenn Maynard
f6e0803b77
cleanup
2004-02-15 09:34:13 +00:00
Glenn Maynard
56fb416bb1
Fix not delaying BACK on ScreenGameplay.
2004-02-15 02:06:39 +00:00
Glenn Maynard
aee93d1abc
simplify
2004-02-15 00:48:24 +00:00
Glenn Maynard
b6a07e7053
add stage frame
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load new course song numbers before song change
allow tweening the course song number between songs
2004-02-14 00:39:24 +00:00
Glenn Maynard
086848f714
don't fake the song timer after fail
2004-02-09 19:56:28 +00:00
Chris Danford
d7f0e6c2bc
move all high score data into Profile
2004-02-09 06:26:13 +00:00
Chris Danford
221b51c2b4
add loading of edits from a profile
2004-02-08 01:05:53 +00:00
Glenn Maynard
d2ee4ddb01
fix m_bAttackEndedThisUpdate being true when an attack begins
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fix course global mods tweening
2004-02-07 06:11:36 +00:00
Glenn Maynard
dc0201d576
move foregrounds on top of transitions
2004-02-01 03:59:45 +00:00
Chris Danford
69fd514b68
add 3D scrolling to ActorScroller
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generalize BGAnimation, BGAnimationLayer to eliminate shared code with ActorFrame
2004-02-01 03:14:37 +00:00
Glenn Maynard
ce2cd9a4fe
GAMESTATE->AdjustFailType
2004-02-01 03:00:48 +00:00
Glenn Maynard
1a2df1e440
fix course mode
2004-01-31 09:53:48 +00:00
Glenn Maynard
77951ede0e
set up GAMESTATE->m_fMusicSeconds earlier
2004-01-29 05:20:27 +00:00
Chris Danford
1f501f7b5d
hacky fix to z ordering
2004-01-25 06:33:18 +00:00
Chris Danford
36beda7333
add overlay BGA to screen gameplay
2004-01-25 01:59:57 +00:00
Chris Danford
b3ff1ef883
re-add mipmapping, support it in OpenGL (D3D unimplemented)
2004-01-23 06:20:28 +00:00