fix weird course mod bug
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@@ -1793,6 +1793,10 @@ void ScreenGameplay::SongFinished()
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g_CurStageStats.fRadarActual[p][r] += m_Player[p].GetActualRadarValue( rc, (PlayerNumber)p, GAMESTATE->m_pCurSong->m_fMusicLengthSeconds );
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}
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}
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/* Extremely important: if we don't remove attacks before moving on to the next
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* screen, they'll still be turned on eventually. */
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GAMESTATE->RemoveAllActiveAttacks();
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}
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void ScreenGameplay::StageFinished()
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