fix weird course mod bug

This commit is contained in:
Glenn Maynard
2004-02-16 10:22:18 +00:00
parent be49e33c53
commit 31bf527888
+4
View File
@@ -1793,6 +1793,10 @@ void ScreenGameplay::SongFinished()
g_CurStageStats.fRadarActual[p][r] += m_Player[p].GetActualRadarValue( rc, (PlayerNumber)p, GAMESTATE->m_pCurSong->m_fMusicLengthSeconds );
}
}
/* Extremely important: if we don't remove attacks before moving on to the next
* screen, they'll still be turned on eventually. */
GAMESTATE->RemoveAllActiveAttacks();
}
void ScreenGameplay::StageFinished()