fix m_textSurviveTime ordering
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@@ -713,6 +713,7 @@ void ScreenGameplay::Init()
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m_textSurviveTime.SetShadowLength( 0 );
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m_textSurviveTime.SetName( "SurviveTime" );
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SET_XY( m_textSurviveTime );
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m_textSurviveTime.SetZ( -3 ); // on top of everything else
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m_textSurviveTime.SetDiffuse( RageColor(1,1,1,0) );
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this->AddChild( &m_textSurviveTime );
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}
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