add ActiveAttackList
This commit is contained in:
@@ -0,0 +1 @@
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Common normal
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@@ -1097,38 +1097,14 @@ LyricsReverseY=100
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LyricsOneReverseX=320
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LyricsOneReverseY=35
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LyricsDefaultColor=0,1,0,1
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ActiveItemsP1X=0
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ActiveItemsP1Y=0
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ActiveItemsP1OnCommand=
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ActiveItemsP1OffCommand=
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ActiveItemsP1ReverseX=0
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ActiveItemsP1ReverseY=0
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ActiveItemsP1ReverseOnCommand=
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ActiveItemsP1ReverseOffCommand=
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ActiveItemsP1ExtraX=0
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ActiveItemsP1ExtraY=0
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ActiveItemsP1ExtraOnCommand=
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ActiveItemsP1ExtraOffCommand=
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ActiveItemsP1ExtraReverseX=0
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ActiveItemsP1ExtraReverseY=0
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ActiveItemsP1ExtraReverseOnCommand=
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ActiveItemsP1ExtraReverseOffCommand=
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ActiveItemsP2X=0
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ActiveItemsP2Y=0
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ActiveItemsP2OnCommand=
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ActiveItemsP2OffCommand=
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ActiveItemsP2ReverseX=0
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ActiveItemsP2ReverseY=0
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ActiveItemsP2ReverseOnCommand=
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ActiveItemsP2ReverseOffCommand=
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ActiveItemsP2ExtraX=0
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ActiveItemsP2ExtraY=0
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ActiveItemsP2ExtraOnCommand=
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ActiveItemsP2ExtraOffCommand=
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ActiveItemsP2ExtraReverseX=0
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ActiveItemsP2ExtraReverseY=0
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ActiveItemsP2ExtraReverseOnCommand=
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ActiveItemsP2ExtraReverseOffCommand=
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ActiveAttackListP1X=
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ActiveAttackListP1Y=
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ActiveAttackListP1OnCommand=hidden,1
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ActiveAttackListP1OffCommand=
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ActiveAttackListP2X=
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ActiveAttackListP2Y=
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ActiveAttackListP2OnCommand=hidden,1
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ActiveAttackListP2OffCommand=
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SurviveTimeX=320
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SurviveTimeY=340
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SurviveTimeOnCommand=sleep,0.3;linear,0.3;diffusealpha,1;sleep,3.5;linear,0.5;diffusealpha,0
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@@ -0,0 +1,61 @@
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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File: ActiveAttackList.h
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Desc: A graphic displayed in the ActiveAttackList during Dancing.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ActiveAttackList.h"
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#include "RageUtil.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "Inventory.h"
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#include "RageTimer.h"
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ActiveAttackList::ActiveAttackList()
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{
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}
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void ActiveAttackList::Init( PlayerNumber pn )
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{
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m_PlayerNumber = pn;
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}
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void ActiveAttackList::Update( float fDelta )
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{
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BitmapText::Update( fDelta );
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// refresh text only once every second
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float fNowSeconds = RageTimer::GetTimeSinceStart();
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float fLastSeconds = RageTimer::GetTimeSinceStart() - fDelta;
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if( (int)fNowSeconds != (int)fLastSeconds )
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{
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CString s;
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const AttackArray& attacks = GAMESTATE->m_ActiveAttacks[m_PlayerNumber]; // NUM_INVENTORY_SLOTS
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// clear all lines, then add all active attacks
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for( int i=0; i<attacks.size(); i++ )
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{
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const Attack& attack = attacks[i];
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if( !attack.bOn )
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continue; /* hasn't started yet */
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CString sDisplayText = attack.sModifier;
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if( s.empty() )
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s = sDisplayText;
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else
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s = sDisplayText + "\n" + s;
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}
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this->SetText( s ); // BitmapText will not rebuild vertices if these strings are the same.
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}
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}
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@@ -0,0 +1,32 @@
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#ifndef _ActiveAttackList_H_
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#define _ActiveAttackList_H_
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/*
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-----------------------------------------------------------------------------
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File: ActiveAttackList.h
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Desc: A graphic displayed in the ActiveAttackList during Dancing.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "BitmapText.h"
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#include "PlayerNumber.h"
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class ActiveAttackList : public BitmapText
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{
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public:
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ActiveAttackList();
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void Init( PlayerNumber pn );
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virtual void Update( float fDelta );
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protected:
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PlayerNumber m_PlayerNumber;
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};
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#endif
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@@ -184,11 +184,11 @@ void MenuElements::DrawTopLayer()
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m_autoHeader->Draw();
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m_sprStyleIcon.Draw();
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m_autoFooter->Draw();
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for( int p=0; p<NUM_PLAYERS; p++ )
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m_MemoryCardDisplay[p].Draw();
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if( m_bTimerEnabled )
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m_MenuTimer->Draw();
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m_autoFooter->Draw();
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m_textHelp->Draw();
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m_In.Draw();
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m_Out.Draw();
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@@ -552,6 +552,7 @@ bool PlayerOptions::IsHandicapForSong( Song* pSong )
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if( m_bTransforms[TRANSFORM_NOQUADS] ) return true;
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if( m_bTransforms[TRANSFORM_PLANTED] ) return true;
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if( m_bTransforms[TRANSFORM_TWISTER] ) return true;
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if( m_bTransforms[TRANSFORM_ECHO] ) return true;
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return false;
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}
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@@ -593,6 +593,16 @@ void ScreenGameplay::Init()
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m_textSongOptions.SetText( GAMESTATE->m_SongOptions.GetString() );
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this->AddChild( &m_textSongOptions );
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{
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FOREACH_EnabledPlayer( pn )
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{
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m_ActiveAttackList[pn].LoadFromFont( THEME->GetPathF(m_sName,"ActiveAttackList") );
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m_ActiveAttackList[pn].Init( pn );
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m_ActiveAttackList[pn].SetName( ssprintf("ActiveAttackListP%d",pn+1) );
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SET_XY( m_ActiveAttackList[pn] );
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this->AddChild( &m_ActiveAttackList[pn] );
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}
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}
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@@ -2244,6 +2254,7 @@ void ScreenGameplay::TweenOnScreen()
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if( m_pSecondaryScoreDisplay[p] )
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ON_COMMAND( *m_pSecondaryScoreDisplay[p] );
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ON_COMMAND( m_textPlayerOptions[p] );
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ON_COMMAND( m_ActiveAttackList[p] );
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ON_COMMAND( m_DifficultyIcon[p] );
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}
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m_Overlay.PlayCommand("On");
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@@ -2276,6 +2287,7 @@ void ScreenGameplay::TweenOffScreen()
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if( m_pSecondaryScoreDisplay[p] )
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OFF_COMMAND( *m_pSecondaryScoreDisplay[p] );
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OFF_COMMAND( m_textPlayerOptions[p] );
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OFF_COMMAND( m_ActiveAttackList[p] );
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OFF_COMMAND( m_DifficultyIcon[p] );
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}
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m_Overlay.PlayCommand("Off");
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@@ -31,6 +31,7 @@ class Inventory;
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#include "Character.h"
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#include "Attack.h"
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#include "MeterDisplay.h"
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#include "ActiveAttackList.h"
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// messages sent by Combo
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const ScreenMessage SM_PlayToasty = ScreenMessage(SM_User+104);
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@@ -132,6 +133,7 @@ protected:
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ScoreKeeper* m_pSecondaryScoreKeeper[NUM_PLAYERS];
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BitmapText m_textPlayerOptions[NUM_PLAYERS];
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BitmapText m_textSongOptions;
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ActiveAttackList m_ActiveAttackList[NUM_PLAYERS];
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BitmapText m_textDebug;
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@@ -63,12 +63,14 @@ void HighScoreWheelItem::Load( int iRankIndex, const HighScore& hs )
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m_textRank.SetName( "Rank" );
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m_textRank.LoadFromFont( THEME->GetPathF(m_sName,"rank") );
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m_textRank.SetText( ssprintf("%d", iRankIndex+1) );
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m_textRank.SetShadowLength( 2 );
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this->AddChild( &m_textRank );
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SET_XY_AND_ON_COMMAND( m_textRank );
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m_textName.SetName( "Name" );
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m_textName.LoadFromFont( THEME->GetPathF(m_sName,"name") );
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m_textName.SetText( hs.GetDisplayName() );
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m_textName.SetShadowLength( 2 );
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this->AddChild( &m_textName );
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SET_XY_AND_ON_COMMAND( m_textName );
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@@ -78,6 +80,7 @@ void HighScoreWheelItem::Load( int iRankIndex, const HighScore& hs )
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m_textScore.SetText( ssprintf("%.2f%%", hs.fPercentDP*100) );
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else
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m_textScore.SetText( ssprintf("%i", hs.iScore) );
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m_textScore.SetShadowLength( 2 );
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this->AddChild( &m_textScore );
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SET_XY_AND_ON_COMMAND( m_textScore );
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}
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+56
-29
@@ -1,5 +1,5 @@
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# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# Microsoft Developer Studio Generated Build File, Format Version 60000
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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@@ -62,10 +62,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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IntDir=.\../Debug6
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TargetDir=\stepmania2\stepmania\Program
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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||||
# End Special Build Tool
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||||
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||||
@@ -82,23 +82,27 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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||||
# PROP Intermediate_Dir "../Debug_Xbox"
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# PROP Ignore_Export_Lib 0
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||||
# PROP Target_Dir ""
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||||
XBCP=xbecopy.exe
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||||
# ADD BASE XBCP /NOLOGO
|
||||
# ADD XBCP /NOLOGO
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||||
XBE=imagebld.exe
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||||
# ADD BASE XBE /nologo /stack:0x10000 /debug
|
||||
# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
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||||
CPP=cl.exe
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||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
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||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "_DEBUG" /D "_XBOX" /D "OGG_ONLY" /D "DEBUG" /FR /YX"global.h" /FD /G6 /Ztmp /c
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||||
BSC32=bscmake.exe
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||||
# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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||||
# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
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# ADD LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /map /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
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||||
# SUBTRACT LINK32 /incremental:no
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||||
BSC32=bscmake.exe
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||||
# ADD BASE BSC32 /nologo
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||||
# ADD BSC32 /nologo
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||||
CPP=cl.exe
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||||
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||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "_DEBUG" /D "_XBOX" /D "OGG_ONLY" /D "DEBUG" /FR /YX"global.h" /FD /G6 /Ztmp /c
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||||
XBE=imagebld.exe
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||||
# ADD BASE XBE /nologo /stack:0x10000 /debug
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||||
# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
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||||
XBCP=xbecopy.exe
|
||||
# ADD BASE XBCP /NOLOGO
|
||||
# ADD XBCP /NOLOGO
|
||||
# Begin Special Build Tool
|
||||
IntDir=.\../Debug_Xbox
|
||||
TargetDir=\stepmania\stepmania
|
||||
TargetName=default
|
||||
SOURCE="$(InputPath)"
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||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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||||
# End Special Build Tool
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||||
|
||||
@@ -135,10 +139,10 @@ LINK32=link.exe
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||||
# SUBTRACT LINK32 /verbose /pdb:none /debug
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||||
# Begin Special Build Tool
|
||||
IntDir=.\../Release6
|
||||
TargetDir=\stepmania2\stepmania\Program
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||||
TargetDir=\stepmania\stepmania\Program
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||||
TargetName=StepMania
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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||||
# End Special Build Tool
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||||
|
||||
@@ -156,24 +160,28 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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||||
# PROP Intermediate_Dir "../Release_Xbox"
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||||
# PROP Ignore_Export_Lib 0
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||||
# PROP Target_Dir ""
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||||
XBCP=xbecopy.exe
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||||
# ADD BASE XBCP /NOLOGO
|
||||
# ADD XBCP /NOLOGO
|
||||
XBE=imagebld.exe
|
||||
# ADD BASE XBE /nologo /stack:0x10000 /debug
|
||||
# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
|
||||
CPP=cl.exe
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "NDEBUG" /D "_XBOX" /FR /YX /FD /c
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||||
BSC32=bscmake.exe
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||||
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||||
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||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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||||
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||||
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||||
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||||
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||||
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||||
# ADD BSC32 /nologo
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||||
CPP=cl.exe
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "NDEBUG" /D "_XBOX" /FR /YX /FD /c
|
||||
XBE=imagebld.exe
|
||||
# ADD BASE XBE /nologo /stack:0x10000 /debug
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||||
# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
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||||
XBCP=xbecopy.exe
|
||||
# ADD BASE XBCP /NOLOGO
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||||
# ADD XBCP /NOLOGO
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||||
# Begin Special Build Tool
|
||||
IntDir=.\../Release_Xbox
|
||||
TargetDir=\stepmania\stepmania
|
||||
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||||
SOURCE="$(InputPath)"
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||||
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|
||||
# End Special Build Tool
|
||||
|
||||
@@ -3337,6 +3345,25 @@ SOURCE=.\Transition.h
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ActiveAttackList.cpp
|
||||
|
||||
!IF "$(CFG)" == "StepMania - Win32 Debug"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ActiveAttackList.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ArrowEffects.cpp
|
||||
|
||||
!IF "$(CFG)" == "StepMania - Win32 Debug"
|
||||
|
||||
@@ -1442,6 +1442,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
|
||||
<Filter
|
||||
Name="Actors used in Gameplay"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath="ActiveAttackList.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ActiveAttackList.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ArrowBackdrop.cpp">
|
||||
</File>
|
||||
@@ -2065,6 +2071,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
|
||||
<File
|
||||
RelativePath="MemoryCardManager.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="NetworkSyncManager.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="NetworkSyncManager.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="NoteSkinManager.cpp">
|
||||
</File>
|
||||
@@ -2107,6 +2119,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
|
||||
<File
|
||||
RelativePath="UnlockSystem.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ezsockets.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ezsockets.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Crypto"
|
||||
|
||||
Reference in New Issue
Block a user