debug
This commit is contained in:
@@ -1510,6 +1510,9 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
|
||||
DeviceI.device==DEVICE_KEYBOARD ||
|
||||
(DeviceI.device!=DEVICE_KEYBOARD && type==IET_FAST_REPEAT)) )
|
||||
{
|
||||
/* I had battle mode back out on me mysteriously once. -glenn */
|
||||
LOG->Trace("Player %i went back", MenuI.player+1);
|
||||
|
||||
m_DancingState = STATE_OUTRO;
|
||||
SOUND->PlayOnce( THEME->GetPathToS("Common back") );
|
||||
/* Hmm. There are a bunch of subtly different ways we can
|
||||
|
||||
Reference in New Issue
Block a user