Glenn Maynard
18c9d38f50
course timed attack support
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fix HowToPlay crash
2003-10-26 03:02:30 +00:00
Glenn Maynard
e550d16195
move Attack out of GameState
2003-10-25 22:00:58 +00:00
Glenn Maynard
cefc7f6685
simpler/more consistent attack/mod handling
2003-10-25 07:58:10 +00:00
Glenn Maynard
b04d4f5f21
fix course song options
2003-10-24 22:43:17 +00:00
Glenn Maynard
9066982878
Handle course modifiers like attacks.
2003-10-24 09:39:00 +00:00
Glenn Maynard
03c687861d
ScoreKeeper5th is merged with ScoreKeeperMAX2
2003-10-24 04:46:22 +00:00
Chris Danford
f57aa6c785
arcade machine changes
2003-10-17 08:03:46 +00:00
Chris Danford
668d1974f3
add top5 high score saving of Courses and Steps for memory cards/ranking screen
2003-10-14 17:06:30 +00:00
Glenn Maynard
70d4e23d2c
Lock the life meter after failing.
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If m_bTwoPlayerRecovery (normal): only lock and fail in FAIL_END_OF_SONG
if both players were failing at the same point. (Before, FAIL_ARCADE
would pass as long as one player was passing at any given point,
but FAIL_END_OF_SONG would fail at the end if all players were failing
at any point, which made FAIL_END_OF_SONG harder than FAIL_ARCADE
in some cases.)
Don't show the danger animation in FAIL_OFF.
2003-10-13 03:24:28 +00:00
Glenn Maynard
e065b9ec4a
Fix warning; cleanup.
2003-10-09 06:43:51 +00:00
Andrew Livy
403e1c9f35
PnM Theme Update -- ScreenGameplay.
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Can now have a static background overlay on screengameplay
2003-10-08 23:32:08 +00:00
Glenn Maynard
cc1ee0d314
use ScoreDisplayPercentage
2003-10-05 05:24:50 +00:00
Glenn Maynard
440899867c
Fix transition glitch. (beginning of song could appear briefly while tweening out)
2003-10-03 06:05:10 +00:00
Glenn Maynard
c15e0cec49
Allow screen aliasing.
2003-09-27 22:30:51 +00:00
Glenn Maynard
400793d5a4
Simplify. Fix eval time display.
2003-09-27 03:54:31 +00:00
Glenn Maynard
3034bb5a4c
Fix pump center
2003-09-19 20:45:27 +00:00
Andrew Wong
54e490fd20
oops, forgot to commit:
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replace GAMESTATE->m_pUnlockingSys with UNLOCKSYS
2003-09-19 07:02:53 +00:00
Glenn Maynard
f19f7674fc
Merge LIFE_BAR and LIFE_BATTERY code paths.
2003-09-16 01:25:34 +00:00
Glenn Maynard
e658c36944
Bring LIFE_BAR and LIFE_BATTERY code paths closer together.
2003-09-16 01:13:49 +00:00
Glenn Maynard
751ca831c2
Add StageStats::bFailedEarlier, to simplify gameplay logic. This should
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fix course weirdness.
2003-09-15 22:48:37 +00:00
Glenn Maynard
e164953d02
Move fail check into a function
2003-09-15 21:00:59 +00:00
Glenn Maynard
e1aec1449f
SetAccurateSync. Not strictly needed since we never seek beyond 0
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in music samples in gameplay, but a good idea anyway.
2003-09-14 22:34:37 +00:00
Glenn Maynard
687a03b8bd
Use ScoreKeeperMAX2 for 5th scoring.
2003-09-08 21:50:05 +00:00
Aaron VonderHaar
1c5530530d
Ignore SoloSingles in Battle/Rave mode (ie, when playing against a computer opponent)
2003-09-08 01:38:19 +00:00
Glenn Maynard
c9b618af95
FAIL_OFF means you can't fail.
2003-09-07 23:22:59 +00:00
Glenn Maynard
2bad168945
Don't clear GAMESTATE->m_CurStageStats
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here--GameState::ResetStageStatistics does that.
2003-09-06 04:14:38 +00:00
Glenn Maynard
930becbadd
fix backout glitch
2003-09-06 03:55:32 +00:00
Glenn Maynard
144bee1143
allow aborting games with the start button (for configurations that
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have no back button)
2003-09-06 03:25:45 +00:00
Glenn Maynard
5ef82e798b
Rename StageStats::operator+= to AddStats. (easier to grep for)
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Keep track of whether each stage in StageStats was an extra stage.
GAMESTATE->m_vPassedStageStats now holds all played songs,
including failed ones (renaming in a moment).
GameState::GetFinalEvalStatsAndSongs logic was weird. Simplify.
2003-09-06 01:35:29 +00:00
Glenn Maynard
6862e69559
Oops. Meant to commit this first.
2003-09-06 01:20:56 +00:00
Glenn Maynard
eb48da7570
its
2003-09-03 03:30:59 +00:00
Glenn Maynard
985a040f49
fix warnings
2003-09-01 01:47:47 +00:00
Thad Ward
7f58205242
BeginnerHelper fixes:
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change IsPlayerEnabled() to IsHumanPlayer()
check to see if we can use the BeginnerHelper before attempting to use it.
Disable BeginnerHelper for non-Dance game types.
2003-08-31 07:28:19 +00:00
Thad Ward
79b669d3bc
Finish up the difficulty chage Sean was working on.
2003-08-29 02:04:13 +00:00
Thad Ward
562aa9877b
make BeginnerHelper capable of handling turn modifiers.
2003-08-27 13:36:22 +00:00
Chris Gomez
a970766dff
Add support for a few announcer triggers;
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gameplay oni fail
gameplay oni fail halfway (may as well, used in extreme)
gameplay combo overflow (for multiples of 100 over 1000)
Hm. neither of the oni fail ones are actually oni-specific (are used with any course mode).
2003-08-25 17:15:47 +00:00
Thad Ward
5c5c4ed329
Move the BeginnerHelper code from ScreenGameplay::Update() into BeginnerHelper::Update()
2003-08-25 06:20:44 +00:00
Thad Ward
d834608f0d
Better, cleaner solution for conditionally initializing the BeginnerHelper.
2003-08-24 23:43:42 +00:00
Thad Ward
0d74c0d864
only initialize BeginnerHelper if we have a player who is on beginner and the option to show it is on.
2003-08-24 23:18:20 +00:00
Chris Danford
ef4dd67bec
Solo single for all ONE_PLAYER_ONE_CREDIT game types
2003-08-24 16:40:45 +00:00
Chris Danford
1e718a80a5
fix Save/Revert prompt when playing a course
2003-08-23 18:33:49 +00:00
Glenn Maynard
1f0f51fc32
comments
2003-08-20 18:17:40 +00:00
Kevin Slaughter
5f9520285e
Fixed BeginnerHelper bugs
2003-08-20 09:58:11 +00:00
Kevin Slaughter
dad861ce5a
Added in BeginnerHelper's step sensing ability, and so it will allow a flashing animation when an arrow is to be hit, ala DDR Extreme
2003-08-20 09:19:46 +00:00
Chris Danford
ffea51d6e6
consolidate battle modes
2003-08-19 04:27:50 +00:00
Chris Danford
248a61513a
Add scrolls: split and alternate
2003-08-17 00:15:54 +00:00
Andrew Wong
18d61edb52
fix percentages regarding oni mode
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fix crash in oni mode when using 5th mix scoring
2003-08-14 19:46:22 +00:00
Chris Danford
0f1743a468
remove unused ActiveItemList
2003-08-14 07:30:00 +00:00
Glenn Maynard
5a231e9cd4
Fix DP calculation when using transforms
2003-08-13 19:51:53 +00:00
Glenn Maynard
31c2b8ff7b
Don't display the offset change if there wasn't any.
2003-08-12 00:40:38 +00:00