use ScoreDisplayPercentage
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@@ -23,6 +23,7 @@
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#include "LifeMeterBattery.h"
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#include "GameState.h"
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#include "ScoreDisplayNormal.h"
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#include "ScoreDisplayPercentage.h"
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#include "ScoreDisplayOni.h"
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#include "ScoreDisplayBattle.h"
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#include "ScoreDisplayRave.h"
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@@ -422,7 +423,10 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
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{
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case PLAY_MODE_ARCADE:
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case PLAY_MODE_NONSTOP:
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m_pScoreDisplay[p] = new ScoreDisplayNormal;
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if( PREFSMAN->m_bPercentageScoring )
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m_pScoreDisplay[p] = new ScoreDisplayPercentage;
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else
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m_pScoreDisplay[p] = new ScoreDisplayNormal;
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break;
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case PLAY_MODE_ONI:
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case PLAY_MODE_ENDLESS:
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