Don't clear GAMESTATE->m_CurStageStats

here--GameState::ResetStageStatistics does that.
This commit is contained in:
Glenn Maynard
2003-09-06 04:14:38 +00:00
parent 930becbadd
commit 2bad168945
-3
View File
@@ -115,9 +115,6 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration ) : Screen("ScreenGameplay")
if( GAMESTATE->IsCpuPlayer(p) )
GAMESTATE->m_pCurNotes[p] = GAMESTATE->m_pCurNotes[ GAMESTATE->GetFirstHumanPlayer() ];
GAMESTATE->m_CurStageStats = StageStats(); // clear values
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_BATTLE: