Don't clear GAMESTATE->m_CurStageStats
here--GameState::ResetStageStatistics does that.
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@@ -115,9 +115,6 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration ) : Screen("ScreenGameplay")
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if( GAMESTATE->IsCpuPlayer(p) )
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GAMESTATE->m_pCurNotes[p] = GAMESTATE->m_pCurNotes[ GAMESTATE->GetFirstHumanPlayer() ];
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GAMESTATE->m_CurStageStats = StageStats(); // clear values
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_BATTLE:
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