fix backout glitch

This commit is contained in:
Glenn Maynard
2003-09-06 03:55:32 +00:00
parent 144bee1143
commit 930becbadd
+2 -2
View File
@@ -1293,9 +1293,9 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
}
if( MenuI.button == MENU_BUTTON_BACK &&
(!PREFSMAN->m_bDelayedEscape && type==IET_FIRST_PRESS) ||
((!PREFSMAN->m_bDelayedEscape && type==IET_FIRST_PRESS) ||
(DeviceI.device==DEVICE_KEYBOARD && type==IET_SLOW_REPEAT) ||
(DeviceI.device!=DEVICE_KEYBOARD && type==IET_FAST_REPEAT) )
(DeviceI.device!=DEVICE_KEYBOARD && type==IET_FAST_REPEAT)) )
{
m_DancingState = STATE_OUTRO;
SOUND->PlayOnce( THEME->GetPathToS("Common back") );