Solo single for all ONE_PLAYER_ONE_CREDIT game types
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@@ -236,12 +236,8 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration ) : Screen("ScreenGameplay")
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float fPlayerX = (float) GAMESTATE->GetCurrentStyleDef()->m_iCenterX[p];
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// If solo-single is enabled..
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/* XXX: Maybe this should be enabled for all ONE_PLAYER_ONE_CREDIT modes.
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* I don't feel like testing that right now, though. */
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if( PREFSMAN->m_bSoloSingle &&
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GAMESTATE->m_CurStyle == STYLE_DANCE_SINGLE &&
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GAMESTATE->GetNumSidesJoined() == 1 )
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GAMESTATE->GetCurrentStyleDef()->m_StyleType == StyleDef::ONE_PLAYER_ONE_CREDIT )
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fPlayerX = SCREEN_WIDTH/2;
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m_Player[p].SetX( fPlayerX );
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