Commit Graph
3605 Commits
Author SHA1 Message Date
Steve Checkoway 602ed81f48 Make the dtor virtual. 2003-06-14 04:15:35 +00:00
Glenn Maynard f37d58e02f use colons in #DISPLAYBPM; that's what the reading code did, anyway,
and it's more consistent
2003-06-13 23:18:25 +00:00
Glenn Maynard a41998c22c Fix #DISPLAYBPM in DWIs for real. 2003-06-13 23:15:09 +00:00
Steve Checkoway 9d3db00a96 Better encapsulation 2003-06-13 20:49:09 +00:00
Glenn Maynard 23091b6e84 cosmetic 2003-06-13 18:42:06 +00:00
Glenn Maynard 94ff27a101 Fix music stopping incorrectly in demonstration 2003-06-13 18:40:40 +00:00
Glenn Maynard e6fd5bcd83 Move frame checks into a function, so we don't loop under SkipUpdates() 2003-06-13 18:13:12 +00:00
Glenn Maynard 3227d97d55 fix doubles jukebox 2003-06-13 04:31:01 +00:00
Glenn Maynard 7a4a324bc9 fix tween overflow
triggers in MAX3000 in autoplay
2003-06-13 03:08:39 +00:00
Glenn Maynard fa51aa857c fix "continue holding" text not tweening off (for real this time?) 2003-06-13 02:54:58 +00:00
Glenn Maynard bfdbaf3dbb Player::Update: Don't round for CrossedRow + explanation.
GetClosestNoteDirectional: Always round up, so we always look far enough.
It's harmless to look a little too far.  Fixes not being able to hit a note .5
of a note row too soon--there was small window in which you hadn't been
graded and should have been able to register a boo, but steps were
ignored.  (This showed up in MAX3.)
2003-06-13 00:50:24 +00:00
Glenn Maynard af56d0fcc2 Fix notes being judged as misses an index too early. Obvious on
ridiculously slow songs (MAX3), but could affect reasonably slow
sections, too (Sakura).
2003-06-13 00:24:33 +00:00
Ben Anderson b06d951e71 Whoops! That's not supposed to be const! Respect the rule of the almighty GCC! 2003-06-12 23:04:48 +00:00
Glenn Maynard 26de0ae0a4 fix reading #DISPLAYBPM from DWIs 2003-06-12 20:14:40 +00:00
Glenn Maynard 3d42a56288 fix #DISPLAYBPM:* 2003-06-12 20:10:08 +00:00
Glenn Maynard 05e94e4278 really fix #DISPLAYBPM writing 2003-06-12 20:08:55 +00:00
Glenn Maynard 17c3fdb5e2 texture policy priorities 2003-06-12 20:01:30 +00:00
Glenn Maynard a3db8bc325 change policy order 2003-06-12 19:49:43 +00:00
Glenn Maynard f3bf5e7526 fix warning output 2003-06-12 19:41:19 +00:00
Glenn Maynard 2937cc73c7 fix more GL_NO_ERROR problems 2003-06-12 19:40:44 +00:00
Glenn Maynard b3801c7b37 add TNT/TNT2
(perhaps should be 16/16 bpp; not sure)
2003-06-12 01:45:39 +00:00
Glenn Maynard 35c6b03d07 allow VideoCardDefaults.ini to be non-consecutive 2003-06-12 01:39:31 +00:00
Glenn Maynard af4cc2b5ea "no video renderers attempted" shouldn't be appended to error 2003-06-12 01:35:54 +00:00
Glenn Maynard 25df8f007b enable banner caching by default 2003-06-12 01:35:09 +00:00
Glenn Maynard 96fa198ae8 disable banner loading setting; not used at the moment 2003-06-11 23:17:08 +00:00
Glenn Maynard 0c48980e1a bump cache 2003-06-11 23:07:19 +00:00
Glenn Maynard 495bd43276 stop sample music when entering play or record mode 2003-06-11 23:03:23 +00:00
Glenn Maynard c7bbecf94c update 2003-06-11 22:41:28 +00:00
Glenn Maynard 53642507cd Don't save song changes after gameplay by default 2003-06-11 20:47:39 +00:00
Andrew Livy 978a7ae3cc More Ez2dancer Theme - Almost done Style Select.
Cleaned up Turtle Noteskin a bit.
2003-06-11 19:40:47 +00:00
Glenn Maynard b20191ffee fix pdb in the wrong place 2003-06-11 19:19:20 +00:00
Glenn Maynard c74761ca81 Fix OKs making perfect scores impossible in course modes.
(patch from Steve Towle)
2003-06-11 19:13:27 +00:00
Glenn Maynard fbaa610f32 Make all nonstop courses sum to 100mil. This is more consistent, and
prevents overflow with very long (25+) courses.

(patch from Steve Towle)
2003-06-11 19:11:24 +00:00
Glenn Maynard 7c47c03162 disable m_BannerCacheType for now 2003-06-11 03:26:41 +00:00
Glenn Maynard 7df43b1272 Oops, remove some debugging cruft. 2003-06-11 03:19:27 +00:00
Glenn Maynard 2e30a0dc54 Disable WINDIB. 2003-06-11 03:18:41 +00:00
Glenn Maynard 3d43798f88 Handle SDL_INIT_VIDEO failing, so we don't crash later. 2003-06-11 03:17:39 +00:00
Glenn Maynard 5faa1d7c17 Don't preload low-quality banners on very low-memory systems. 2003-06-11 02:58:13 +00:00
Chris Danford 9410457599 remove force Savage to D3D 2003-06-11 02:42:11 +00:00
Glenn Maynard 0892c963fb comment 2003-06-11 01:49:01 +00:00
Glenn Maynard 61e8c60d1e implement not changing banners when fast if banners aren't preloaded 2003-06-11 01:48:25 +00:00
Glenn Maynard b9b19858d9 add assert 2003-06-11 01:36:30 +00:00
Glenn Maynard bfcb68fd2b fix/simplify 2003-06-11 01:22:14 +00:00
Glenn Maynard b7eebb5df5 Add some code to try to fix texture masks on big endian machines. 2003-06-11 01:19:02 +00:00
Glenn Maynard 76e8d7965a split off low-quality banner loading code 2003-06-11 00:32:13 +00:00
Glenn Maynard b9100c93f7 Progress text for banner loading. 2003-06-11 00:23:24 +00:00
Glenn Maynard 0633dba763 Move loading and unloading into functions. Don't log for each load. 2003-06-11 00:22:28 +00:00
Glenn Maynard 528fd9f355 Fix a bug resulting from not reading diffs carefully enough ... 2003-06-11 00:10:51 +00:00
Glenn Maynard fa3dddad4f On systems with less than 192 megs of memory, disable texture caching
by default.
2003-06-10 23:50:31 +00:00
Glenn Maynard 53a8e22689 cleanup 2003-06-10 23:33:45 +00:00