Commit Graph
121 Commits
Author SHA1 Message Date
Glenn Maynard 971040da84 fix this up
fix hold dimming
fix holds in play mode in the editor when the autoplay pref is on
2002-12-18 22:25:24 +00:00
Glenn Maynard 6702f3cde7 add fix and check 2002-12-18 08:26:56 +00:00
Glenn Maynard cb10e7ece2 remove note capping in scoring data 2002-12-17 23:31:35 +00:00
Glenn Maynard 43c50bda83 more accessors 2002-12-17 23:09:10 +00:00
Glenn Maynard eefed065cc use accessors 2002-12-17 22:07:59 +00:00
Glenn Maynard c86c5af9f8 move more stuff to NoteDataUtil 2002-12-13 23:34:37 +00:00
Glenn Maynard 23254cdd4a more cleanups (lint lint lint) 2002-11-16 09:12:55 +00:00
Glenn Maynard 46b6e64bbe Implement space. 2002-11-15 08:02:27 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Andrew Livy 0cac950d90 Para Theme Update, New ScreenGamePlay element: MAXCOMBO (Currently I set the metric so only PARA sees this one) it gets the maxcombo from m_Combo which is inside the class Player which is inside ScreenGameplay. Lots of passing variables around but it works. Perhaps the maxcombo should become global? 2002-11-07 19:42:39 +00:00
Glenn Maynard 11e1d16008 use a vector for hold note scores 2002-11-03 21:38:22 +00:00
Glenn Maynard 0ca1680d51 handle score changes due to hold notes 2002-11-03 20:52:13 +00:00
Glenn Maynard f6c13acabc (sorry, my brown paper bags got held up in the mail) 2002-11-03 20:10:17 +00:00
Glenn Maynard 576b9e393f add abstract scoring
(Got tired of having to search for the scoring stuff in Player ...)
2002-11-03 07:17:03 +00:00
Glenn Maynard bc7885cd8b use GetNumHoldNotes 2002-11-02 22:59:12 +00:00
Glenn Maynard eec39d036d use GetHoldNote 2002-11-02 22:46:15 +00:00
Glenn Maynard 1bae0bc6df fix warnings 2002-10-28 19:05:28 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Glenn Maynard ebe0fd55ce use Get/SetTapNote. Fix double/float warning. >> 1 instead of / 2 isn't
really an optimization.
2002-10-25 04:45:16 +00:00
Tom Jackson da62e18b4a Fixed my score code. Sorry about that. 2002-10-24 23:22:43 +00:00
Glenn Maynard dc43775b83 Err, the scoring code is broken; add a hack to get it to stop crashing
the gameplay screen so I can finish what I'm working on.
2002-10-24 23:06:37 +00:00
Tom Jackson feefd5bf9d Rewrote the score calculation code, fixed a HACK. 2002-10-24 19:21:05 +00:00
Glenn Maynard e3e47e9417 Use mean() and stddev(). 2002-10-24 07:09:54 +00:00
Glenn Maynard 5cb5e68a6a Jared's Oni life fix. Add a comment. 2002-10-24 05:24:56 +00:00
Glenn Maynard fcc020dd98 remove unused parameter 2002-10-24 05:15:47 +00:00
Chris Danford 6674d2a9a1 Fixed super shuffle generating impossible HoldNote patterns. 2002-10-20 21:39:13 +00:00
Chris Danford 1c75f1b095 More efficient texture memory usage. Fixes hickups on BGAnimation change. 2002-10-20 17:18:05 +00:00
Glenn Maynard 9360874c9c Make sure we don't allow "holding" a hold note we missed completely.
(There was a short window where you could miss a hold, but still keep
it lit.)
2002-10-12 22:21:08 +00:00
Glenn Maynard cace14efba (Actually, that tap score wasn't needed, but it could be useful later, so
I won't bother to remove it.)

Don't trigger an NG if the hold tap was missed completely, and don't apply
any associated penalties.
2002-10-12 22:17:16 +00:00
Glenn Maynard 064d3f2230 Pass the initial tap note score to ChangeLife for hold notes; it's needed to
handle Oni penalties correctly. (not actually doing that yet)
2002-10-12 22:04:44 +00:00
Chris Danford 192bfd5ff5 Missing a jump in Oni now takes away only one life 2002-10-02 05:42:59 +00:00
Chris Danford 638337c539 SortSongByDifficulty now falls back to sort by title is easiest difficulties match. Cleanup of NoteSkin graphics. 2002-10-02 01:32:43 +00:00
Tom Jackson ae16a45f88 Added code for AutoAdjust 2002-10-01 01:53:56 +00:00
Chris Danford 6a2fab84b4 don't reset combos between songs in a course 2002-09-30 02:25:07 +00:00
Chris Danford ff93d0d0e3 fixed several bugs related to codes 2002-09-30 02:19:02 +00:00
Chris Danford bce306dcdc Move Numbers graphics into separate Number asset folder
Added precise timing window adjustment for each judge grade
Changed "hold START for options" to a Sprite
2002-09-22 18:18:50 +00:00
Chris Danford e89e4674d4 fixed hold note head slipping above receptors if you aren't holding down the button 2002-09-15 19:38:44 +00:00
Chris Danford c311a87be9 fixed ugly judge/combo tween on fast songs. 2002-09-15 19:31:33 +00:00
Glenn Maynard 6460b7ae88 remove unused variables 2002-09-07 10:35:26 +00:00
Glenn Maynard 810b5f6e29 Remove unused variables, unreachable returns. 2002-09-07 10:31:07 +00:00
Chris Danford d7626f6004 Fixed missing/wrong theme elements 2002-09-05 03:45:07 +00:00
Chris Danford 7d4cf73000 half-finished codes, options icons, and two new modifiers. 2002-09-02 21:59:58 +00:00
Glenn Maynard ad5f294ae4 m_EffectType is now a bitfield, so we can have multiple effects on
at once.

There's no interface to this, but it works with courses.

drunk, dizzy, dark is amusing. "That arrow goes WHERE?"
2002-08-31 03:04:38 +00:00
Chris Danford 5fb403639f Moved even more constants into theme metrics 2002-08-29 01:38:21 +00:00
Chris Danford a8a99fe828 Moved more constants into theme metrics 2002-08-28 22:42:40 +00:00
Chris Danford 941d9cb24d Moving more constants into theme metrics. 2002-08-27 16:53:25 +00:00
Glenn Maynard 1efce9f7f7 Add Reset().
Reset combos and judgements in Player::Load().

const stuff.
2002-08-26 08:11:52 +00:00
Chris Danford 950f9c1645 Added How To Play screen, improved scroll bar, and added "toasty" easter egg. 2002-08-26 05:53:48 +00:00
Glenn Maynard 3d84bc6135 Comments. 2002-08-24 22:49:10 +00:00
Chris Danford a0c7d5bd22 added BackgroundChange editing and DWI saving to editor 2002-08-23 20:18:29 +00:00