Chris Danford
278cb4c3f1
runs on Xbox
2003-07-22 07:47:27 +00:00
Glenn Maynard
aa6edb4bdd
Don't waste time if the background is black.
2003-07-21 18:44:04 +00:00
Glenn Maynard
b4021ac0c6
Use DisableOddDimensionWarning and EnableOddDimensionWarning
2003-07-09 20:28:07 +00:00
Chris Danford
31c0f631d3
missing graphics
2003-06-28 01:28:18 +00:00
Glenn Maynard
41c3a8d1fa
fix leak
2003-06-27 09:05:51 +00:00
Chris Danford
df728d987a
Add sorts by meter
...
Choose a random dancing character on GameState::Reset()
2003-06-27 08:06:22 +00:00
Chris Danford
f339dd9d00
Don't fade between random movies. It causes slowdown during the fades, especially on slower machines.
2003-06-22 17:46:31 +00:00
Chris Danford
b2f5393026
finalize dancing character directory structure
...
better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Glenn Maynard
f43aabe61f
add preference for number of backgrounds to load
2003-05-28 04:33:55 +00:00
Glenn Maynard
a5d570067e
clean up random background names
2003-05-28 03:35:08 +00:00
Chris Danford
35dd3886dd
add dancing character support, option to enable
2003-05-05 04:43:11 +00:00
Glenn Maynard
bd1baddf7f
fix warning
2003-04-20 00:49:43 +00:00
Chris Danford
44598724ce
Add win/lose BGAnimations
...
Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Chris Danford
41cc3e60cd
fade between random movies
2003-04-14 07:11:04 +00:00
Chris Danford
cded5dbac0
Scale background playback speed by song rate. This sync isn't very accurate though (because of inaccurate playback rate code in sound library?)
2003-04-14 04:54:16 +00:00
Chris Danford
cfe1f9ec67
Add parameters to BackgroundChange: fRate, bFadeLast, bRewindMovie, bLoop.
...
I don't like how this changes the syntax for the #BGCHANGES tag in an SM file. I will think more about this - it's important to finalize it quickly.
2003-04-14 04:10:01 +00:00
Chris Danford
a6a827b3a8
Fix ScreenGameply + course problems
...
Put Toasty underneath Players so it doesn't cover up arrows
Add support for BackgroundChange to a static graphic in the song dir
2003-04-13 23:22:27 +00:00
Chris Danford
7f40e36919
eliminate TransitionOniFade
2003-04-13 00:44:50 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Glenn Maynard
a2af656d19
add log so it can be matched to skips
2003-03-24 20:57:19 +00:00
Chris Danford
8b7894be76
Fix crash in Background if CreateRandomBG fails
2003-03-16 07:20:37 +00:00
Chris Danford
b2892caa4e
improved Wide - prevents some nearly-impossible patterns
2003-03-16 01:47:08 +00:00
Chris Danford
5382f1f3fa
fix MiniMenu crashes for rows with 0 choices
...
more complete BackgroundChange controls in editor
added "play current beat until end" in editor
cleaned up Background
2003-03-16 00:05:23 +00:00
Chris Danford
ad34d417f6
Get rid of some global strings to (shrinks release exe size by 3.5MB)
2003-03-15 19:25:37 +00:00
Chris Danford
f5402584f9
make UseSongBG work for BGAnimations not inside of Background (e.g. on ScreenStage)
2003-03-10 02:46:01 +00:00
Chris Danford
080a92450c
SelectGroup animations converted to commands
...
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
...
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
ff38961907
use slashes as a directory separator instead of backslashes
2003-02-14 08:15:15 +00:00
Glenn Maynard
8988dab6f7
printf?
2003-02-12 19:39:58 +00:00
Glenn Maynard
d004a5fb22
fix early bg starts
2003-02-07 23:49:38 +00:00
Glenn Maynard
f92825aecb
*.* -> *
2003-01-23 04:35:27 +00:00
Glenn Maynard
ed3e31fb86
this texture load doesn't actually do anything anymore
2003-01-09 02:58:59 +00:00
Glenn Maynard
55e92e771d
s/CArray<x,y>/vector<x>/g
2003-01-03 05:56:28 +00:00
Glenn Maynard
e0b472f33e
Textures are now fully ID'd by a single struct.
2002-12-30 02:43:52 +00:00
Andrew Livy
387905a785
Added Dancing Stage 3DDX (SINGLE MODE ONLY)
...
NOTE: I commented out an ASSERT in NoteData.cpp
at Line 429
// ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
I don't understand how the AutoGen code works, but all I do know is
that the game works without this assert, but possibly in a way people
didn't want defined. Please can somebody (preferably Chris as he
says he's the only one who understands notedata :D) look at this
and figure out what i'm doing wrong.
I feel a bit uneasy taking out an assert to make things work....
2002-12-28 16:07:19 +00:00
Glenn Maynard
d8c4057660
get rid of TIMER
2002-12-19 23:07:20 +00:00
Glenn Maynard
67f7a15deb
get rid of RECT defines
2002-12-17 06:25:03 +00:00
Glenn Maynard
2b19012e40
use GetSongDir
2002-12-13 23:41:11 +00:00
Glenn Maynard
3a7db0620c
for scoping
2002-11-16 08:35:26 +00:00
Chris Danford
487b4e9527
Readded texture stretch, texture dither, and 16 bit textures.
2002-11-14 01:26:19 +00:00
Glenn Maynard
c20d5b67dc
s/CRECT/RectI/
2002-10-31 05:52:12 +00:00
Glenn Maynard
bccaf3560b
s/Add/push_back/
2002-10-31 04:23:39 +00:00
Glenn Maynard
a041b7cd3e
s/RemoteAt/erase/
2002-10-31 04:11:08 +00:00
Glenn Maynard
2b16872bd5
some more s/GetSize/size/ and other minor STLisms
2002-10-31 02:46:42 +00:00
Glenn Maynard
d754ddc550
push bga searching into a function; fix
2002-10-30 19:55:19 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Glenn Maynard
6fc73af64b
pull out some repetitive code
2002-10-25 07:35:07 +00:00
Glenn Maynard
5c841f287b
s/RemoveAll/clear/g
2002-10-24 20:15:24 +00:00