Glenn Maynard
595e4ccb0a
fix PREFSMAN->m_sDefaultModifiers for difficulty
2003-06-25 04:43:33 +00:00
Glenn Maynard
dc575db261
Menu music when in sort sort.
2003-06-23 08:37:53 +00:00
Glenn Maynard
77dd9b9080
Fix overriding fail mode.
2003-06-23 07:27:51 +00:00
Chris Danford
4fcd08a7d5
revert Sprite custom texture coordinate code (to fix rotated banner)
2003-06-23 04:49:28 +00:00
Glenn Maynard
87ce36a74d
don't flip cdtitle backfaces vertically
2003-06-22 20:52:54 +00:00
Chris Danford
aac9739fac
Add crop property to Actor - currently only used in Sprite
2003-06-20 23:04:11 +00:00
Glenn Maynard
f345edb366
store scores as ints
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nonstop scoring fixes
2003-06-18 20:08:39 +00:00
Glenn Maynard
52f915d0f8
add DifficultyDisplay
2003-06-18 07:10:03 +00:00
Chris Danford
32fd0062a9
use sections in SORT_BPM
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choose sort from list in MusicWheel
2003-06-16 17:28:58 +00:00
Chris Danford
c743e97f6e
break PlayerOptions selection into two screens (is there any other solution?)
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add lines for Step selection and Character selection
2003-06-15 17:05:51 +00:00
Glenn Maynard
61e8c60d1e
implement not changing banners when fast if banners aren't preloaded
2003-06-11 01:48:25 +00:00
Glenn Maynard
69576469ad
For now, always change banners. This can probably go away soon.
2003-06-04 22:47:27 +00:00
Glenn Maynard
e75aa1ff7c
add ScreenSelectMusic::FOV
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fixes CDTitles
2003-05-30 19:30:06 +00:00
Chris Danford
6ee884aed2
Add support for #DISPLAYBPM in DWI and SM files
2003-05-23 01:14:43 +00:00
Glenn Maynard
822a5441dd
add CDTitleSpinSeconds
2003-05-20 05:52:40 +00:00
Glenn Maynard
5a01a6977e
Implement CDTitles using culling, so dimming always happens at the
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right time.
2003-05-20 05:31:38 +00:00
Glenn Maynard
e4fb1f2440
rename m_bShowTranslations to m_bShowNative
2003-05-20 04:41:47 +00:00
Glenn Maynard
68038cdf49
temporary hack to fix up cdtitle dimming
2003-05-17 23:11:16 +00:00
Chris Danford
54bedc3eba
clean up RageDisplay methods, add ability to mask song banner
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The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Kevin Slaughter
b5aca00049
Fix ScreenSelectMusic icon errors
2003-05-09 06:04:50 +00:00
Chris Danford
e6cf6a86e8
draw MusicWheel beneath everything else
2003-05-02 20:36:26 +00:00
Kevin Slaughter
17f2ab4033
Oi.. So it -had- to want 5 or 10 frames, not 7. Geez! Added blank frames to compensate
2003-04-26 06:56:58 +00:00
Kevin Slaughter
3bcb5b96b0
Changed old `difficulty icons 1x5' to match new 1x7
2003-04-26 06:48:17 +00:00
Chris Danford
1be7055f59
working on perspective stuff for tilted menu items
2003-04-23 02:23:51 +00:00
Chris Danford
e828fc3f5d
working on GrooveGraph
2003-04-22 08:43:12 +00:00
Chris Danford
15a54aee79
options cleanup
2003-04-21 23:43:51 +00:00
Chris Danford
7e586c3c8b
fix long/marathon balloons
2003-04-21 22:26:07 +00:00
Glenn Maynard
9b877232c7
fix cdtitle rate
2003-04-20 22:56:54 +00:00
Glenn Maynard
f7b856f3c2
Add an option to preload all banners. This adds to the screen load
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time, but makes the actual screen much cleaner.
Add an option to disable banner preloading completely, to remove all
long waits completely. Don't ChangeBannersWhenFast if we're set
to this.
2003-04-20 00:53:15 +00:00
Chris Danford
9aa6a8ab89
revert event mode
2003-04-19 19:05:25 +00:00
Chris Danford
1b38fe101c
Show banners while MusicWheel is moving fast.
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Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Chris Danford
2f11934b8c
fix tween overflow in Long/Marathon balloons
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fix song and global BGAnimations not appearing in BackgroundChange menu in editor
2003-04-14 04:17:23 +00:00
Chris Danford
258984a9c2
Add scripting support to ScreenGamplay
2003-04-13 21:17:14 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
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Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
0d9880c6a9
working on Player AI
2003-04-07 21:24:14 +00:00
Glenn Maynard
909565b026
change rotations to degrees
2003-04-02 06:02:55 +00:00
Chris Danford
1ea3a6ed92
never set FailMode harder than pref
2003-04-01 20:10:35 +00:00
Glenn Maynard
4d191ace3b
comment
2003-04-01 20:01:14 +00:00
Chris Danford
40195e81c7
header2 -> Common title
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Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00
Chris Danford
e9f44f14a7
WheelItemDisplay -> MusicWheelItem
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clean up header dependencies in MusicWheel classes
2003-03-31 23:06:15 +00:00
Glenn Maynard
f28b149ad0
simplify failure adjustment
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(game options menu entry is still sometimes preempted when it shouldn't be)
2003-03-31 17:41:55 +00:00
Chris Danford
eaa888e2c9
cleanup edges on graphics
2003-03-30 19:30:54 +00:00
Chris Danford
214c2b67af
clean up Fonts and Numbers names
2003-03-30 18:12:57 +00:00
Chris Danford
9082e86695
Fixed wrong score numbers on ScreenGameplay and ScreenEvaluation
2003-03-28 23:13:32 +00:00
Chris Danford
53dda2b1db
Add roulette and random music on ScreenSelectMusic
2003-03-25 22:23:58 +00:00
Chris Danford
1627422e09
fix ScreenEvaluationCourse glitches
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Change ScreenManager message sending methods for more precise control:
- SendMessageToTopScreen: handle the message immediately
- PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Glenn Maynard
4e0ab2e7d4
fix warnings
2003-03-25 01:39:01 +00:00
Chris Danford
a9f187c3de
add scripting support to ScreenSelectMusic and ScreenEvaluation
2003-03-24 21:37:13 +00:00