Commit Graph

165 Commits

Author SHA1 Message Date
Glenn Maynard 595e4ccb0a fix PREFSMAN->m_sDefaultModifiers for difficulty 2003-06-25 04:43:33 +00:00
Glenn Maynard dc575db261 Menu music when in sort sort. 2003-06-23 08:37:53 +00:00
Glenn Maynard 77dd9b9080 Fix overriding fail mode. 2003-06-23 07:27:51 +00:00
Chris Danford 4fcd08a7d5 revert Sprite custom texture coordinate code (to fix rotated banner) 2003-06-23 04:49:28 +00:00
Glenn Maynard 87ce36a74d don't flip cdtitle backfaces vertically 2003-06-22 20:52:54 +00:00
Chris Danford aac9739fac Add crop property to Actor - currently only used in Sprite 2003-06-20 23:04:11 +00:00
Glenn Maynard f345edb366 store scores as ints
nonstop scoring fixes
2003-06-18 20:08:39 +00:00
Glenn Maynard 52f915d0f8 add DifficultyDisplay 2003-06-18 07:10:03 +00:00
Chris Danford 32fd0062a9 use sections in SORT_BPM
choose sort from list in MusicWheel
2003-06-16 17:28:58 +00:00
Chris Danford c743e97f6e break PlayerOptions selection into two screens (is there any other solution?)
add lines for Step selection and Character selection
2003-06-15 17:05:51 +00:00
Glenn Maynard 61e8c60d1e implement not changing banners when fast if banners aren't preloaded 2003-06-11 01:48:25 +00:00
Glenn Maynard 69576469ad For now, always change banners. This can probably go away soon. 2003-06-04 22:47:27 +00:00
Glenn Maynard e75aa1ff7c add ScreenSelectMusic::FOV
fixes CDTitles
2003-05-30 19:30:06 +00:00
Chris Danford 6ee884aed2 Add support for #DISPLAYBPM in DWI and SM files 2003-05-23 01:14:43 +00:00
Glenn Maynard 822a5441dd add CDTitleSpinSeconds 2003-05-20 05:52:40 +00:00
Glenn Maynard 5a01a6977e Implement CDTitles using culling, so dimming always happens at the
right time.
2003-05-20 05:31:38 +00:00
Glenn Maynard e4fb1f2440 rename m_bShowTranslations to m_bShowNative 2003-05-20 04:41:47 +00:00
Glenn Maynard 68038cdf49 temporary hack to fix up cdtitle dimming 2003-05-17 23:11:16 +00:00
Chris Danford 54bedc3eba clean up RageDisplay methods, add ability to mask song banner
The masking uses the Z-buffer under the assumption that some cards don't have a stencil.  Should we be using the stencil instead?  It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Kevin Slaughter b5aca00049 Fix ScreenSelectMusic icon errors 2003-05-09 06:04:50 +00:00
Chris Danford e6cf6a86e8 draw MusicWheel beneath everything else 2003-05-02 20:36:26 +00:00
Kevin Slaughter 17f2ab4033 Oi.. So it -had- to want 5 or 10 frames, not 7. Geez! Added blank frames to compensate 2003-04-26 06:56:58 +00:00
Kevin Slaughter 3bcb5b96b0 Changed old `difficulty icons 1x5' to match new 1x7 2003-04-26 06:48:17 +00:00
Chris Danford 1be7055f59 working on perspective stuff for tilted menu items 2003-04-23 02:23:51 +00:00
Chris Danford e828fc3f5d working on GrooveGraph 2003-04-22 08:43:12 +00:00
Chris Danford 15a54aee79 options cleanup 2003-04-21 23:43:51 +00:00
Chris Danford 7e586c3c8b fix long/marathon balloons 2003-04-21 22:26:07 +00:00
Glenn Maynard 9b877232c7 fix cdtitle rate 2003-04-20 22:56:54 +00:00
Glenn Maynard f7b856f3c2 Add an option to preload all banners. This adds to the screen load
time, but makes the actual screen much cleaner.

Add an option to disable banner preloading completely, to remove all
long waits completely.  Don't ChangeBannersWhenFast if we're set
to this.
2003-04-20 00:53:15 +00:00
Chris Danford 9aa6a8ab89 revert event mode 2003-04-19 19:05:25 +00:00
Chris Danford 1b38fe101c Show banners while MusicWheel is moving fast.
Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Chris Danford 2f11934b8c fix tween overflow in Long/Marathon balloons
fix song and global BGAnimations not appearing in BackgroundChange menu in editor
2003-04-14 04:17:23 +00:00
Chris Danford 258984a9c2 Add scripting support to ScreenGamplay 2003-04-13 21:17:14 +00:00
Chris Danford 82199383a8 Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Chris Danford 0d9880c6a9 working on Player AI 2003-04-07 21:24:14 +00:00
Glenn Maynard 909565b026 change rotations to degrees 2003-04-02 06:02:55 +00:00
Chris Danford 1ea3a6ed92 never set FailMode harder than pref 2003-04-01 20:10:35 +00:00
Glenn Maynard 4d191ace3b comment 2003-04-01 20:01:14 +00:00
Chris Danford 40195e81c7 header2 -> Common title
Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00
Chris Danford e9f44f14a7 WheelItemDisplay -> MusicWheelItem
clean up header dependencies in MusicWheel classes
2003-03-31 23:06:15 +00:00
Glenn Maynard f28b149ad0 simplify failure adjustment
(game options menu entry is still sometimes preempted when it shouldn't be)
2003-03-31 17:41:55 +00:00
Chris Danford eaa888e2c9 cleanup edges on graphics 2003-03-30 19:30:54 +00:00
Chris Danford 214c2b67af clean up Fonts and Numbers names 2003-03-30 18:12:57 +00:00
Chris Danford 9082e86695 Fixed wrong score numbers on ScreenGameplay and ScreenEvaluation 2003-03-28 23:13:32 +00:00
Chris Danford 53dda2b1db Add roulette and random music on ScreenSelectMusic 2003-03-25 22:23:58 +00:00
Chris Danford 1627422e09 fix ScreenEvaluationCourse glitches
Change ScreenManager message sending methods for more precise control:
 - SendMessageToTopScreen: handle the message immediately
 - PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Glenn Maynard 4e0ab2e7d4 fix warnings 2003-03-25 01:39:01 +00:00
Chris Danford a9f187c3de add scripting support to ScreenSelectMusic and ScreenEvaluation 2003-03-24 21:37:13 +00:00