Glenn Maynard
1dd92fe563
readd crash handler
...
Don't init the SDL parachute in Windows; it'll override our crash handler.
2002-12-03 00:35:34 +00:00
Glenn Maynard
74c02a04c7
Remove memleak checks. We're switching everything to non-debug
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CRT libraries (not worth the headaches).
2002-12-02 22:57:13 +00:00
Chris Danford
ca7c1ab78f
working on mulitplayer
2002-12-02 05:25:44 +00:00
Chris Danford
4a588230e1
DirectInput replaced with SDL's input routines. Keyboard works, but joystick and pump are untested.
2002-11-29 20:37:12 +00:00
Chris Danford
04e2c0b68c
More movie texture work. Changed plib's release CRT version to "Multithreaded DLL".
2002-11-28 20:48:00 +00:00
Glenn Maynard
48eee90ab2
Reenable and move iterative filtering into the zoom proper.
2002-11-21 00:48:15 +00:00
Chris Gilbert
93e5f253a0
New Sandbox Stuff
2002-11-19 22:55:51 +00:00
Glenn Maynard
acdb516ffd
Reorganize arch a bit. Multiple architectures might want to share
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a non-default implementation of a driver, and organizing them by
architecture doesn't handle that very well.
2002-11-18 21:37:58 +00:00
Glenn Maynard
fc0cd03818
Use new old loader dialog stuff.
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Set the icon from an XPM.
2002-11-17 09:13:35 +00:00
Glenn Maynard
79cab2a1ad
fix "warning: cannot pass objects of non-POD type class CStdStringA' through ..."
2002-11-16 07:35:13 +00:00
Glenn Maynard
3183844e5b
remove d3dx
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(and there was much rejoicing)
2002-11-15 08:16:24 +00:00
Glenn Maynard
df22699cec
Set up the ortho projection directly, and only once.
2002-11-15 08:13:51 +00:00
Glenn Maynard
21c2d438a2
Move game loop into a spearate functoin. (Aside from being cleaner--that
...
main function was huge--it makes profiling easier since loading and
gameplay are on separate call trees.)
Implement alt-enter.
Link to glu. (Not committing the code that uses it yet ...)
2002-11-14 23:54:40 +00:00
Chris Danford
19244acaf1
Added missing GraphicOptions help text, re-added F4 fullscreen and F5 detail toggles, fixed texel-pixel alignment in Sprite, BitmapText
2002-11-12 11:11:16 +00:00
Glenn Maynard
7026fb79d2
set caption
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handle selective reloading after video mode change and texture prefs
change
2002-11-12 09:31:08 +00:00
Glenn Maynard
63de3aac42
add alt-f4
2002-11-11 09:06:30 +00:00
Glenn Maynard
8bad0c8a30
fix commandline parsing
2002-11-11 08:53:26 +00:00
Glenn Maynard
bd1265168d
fix grave+tab to pause time
2002-11-11 08:52:07 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Chris Danford
24ce24bbc1
Network server mode accepts multiple connections
2002-11-08 08:17:59 +00:00
Chris Danford
23deb80a44
Winsock replaced with SDL_net
2002-11-01 20:01:59 +00:00
Glenn Maynard
bccaf3560b
s/Add/push_back/
2002-10-31 04:23:39 +00:00
Glenn Maynard
040da1a6d4
some more s/GetSize/size/
2002-10-31 02:12:14 +00:00
Chris Danford
ec202633e9
Added .GetString() to all CStrings passed in vargs
2002-10-29 07:58:44 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Glenn Maynard
85e409b121
some more MFCisms to STLisms
2002-10-24 19:55:09 +00:00
Glenn Maynard
161fd75058
SDL init.
2002-10-24 03:56:46 +00:00
Chris Danford
57896611b9
Documentation clean up and optimized AutoGen
2002-10-24 01:51:01 +00:00
Chris Danford
d0412d9a03
Changed toggle resolution from 400 to 320 because 320 looks better.
2002-10-20 18:03:11 +00:00
Glenn Maynard
90f826b278
Clean up restarting: close the mutex to make sure it actually restarts,
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and don't make assumptions about the executable filename.
2002-10-20 03:53:45 +00:00
Chris Danford
d7e458cb2f
Fixed "can't switch to windowed" (hopefully). Fixed smpackage: individual files selected not added to zip.
2002-10-20 02:33:32 +00:00
Glenn Maynard
c610050512
Remove hardcoded 640x480. Now changing WIDTH and HEIGHT works
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(except for theme metrics).
Holding grave and tab simultaneously sets DeltaTime=0 (pause).
2002-10-13 21:49:38 +00:00
Chris Danford
812a93d732
Fixed crash if no visualizations present
2002-10-09 16:21:35 +00:00
Chris Danford
e3d962cde2
Fixed error dialog behind program window when throw in fullscreen.
2002-10-02 01:58:03 +00:00
Chris Danford
f39456599e
time delay texture unload, Spig's MAX2 changes
2002-09-21 16:29:14 +00:00
Chris Danford
3ff582f533
added UnloadTexture pref
2002-09-18 20:42:33 +00:00
Glenn Maynard
9f92a16895
use new filter
2002-09-08 06:11:59 +00:00
Andrew Livy
1a1abeaf3d
Some Ez2 Theme Changes
2002-09-04 20:09:56 +00:00
Glenn Maynard
1bf1f3e040
Don't cap update deltas.
2002-09-04 00:26:22 +00:00
Glenn Maynard
0b75b00f55
Implement m_bVsync.
2002-09-03 00:22:00 +00:00
Glenn Maynard
21ced7118d
Open RageException dialog even if LOG == NULL.
2002-09-01 01:23:07 +00:00
Glenn Maynard
92ccf96768
Well, I've received complaints about my other errors, but nothing about
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the build rules, so I'm assuming they're at least not blowing up at anyone.
Enabling the debug crash window.
More details will go to sm-devs.
2002-08-30 01:06:23 +00:00
Glenn Maynard
99853f04cf
Use builtin memory-checks-on-exit, so we don't get memleak
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notices for static/global objects.
Fallback to default refresh instead of max.
2002-08-29 23:05:54 +00:00
Glenn Maynard
0918dd3c9a
Turn on memory leak checking.
2002-08-27 22:07:31 +00:00
Chris Danford
142002091a
Added ScreenHowToPlay, removed texture hints, and cleaned up ThemeMetric stuff
2002-08-27 03:59:22 +00:00
Glenn Maynard
89a4c8365f
Move slow-mo to ~.
2002-08-21 22:33:04 +00:00
Glenn Maynard
9e9e012310
Move cache indexing into a global object. Only load the cache file once, instead of for each song loaded. (Speedup, and simplifies Song.cpp.)
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It's still written over for each file; this way, if a file load crashes, the earlier files will still be written to cache.
2002-08-21 02:13:08 +00:00
Chris Danford
0447dc2aad
Bug fixes and deferred rendering architecture
2002-08-18 16:19:26 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00
Chris Danford
f1861ba157
Added demonstration
2002-08-02 09:31:06 +00:00