fix "warning: cannot pass objects of non-POD type class CStdStringA' through ..."
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@@ -380,10 +380,10 @@ int main(int argc, char* argv[])
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// immediately try to connect to server
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GAMESTATE->m_pCurSong = SONGMAN->GetSongFromPath( g_sSongPath );
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if( GAMESTATE->m_pCurSong == NULL )
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throw RageException( "The song '%s' is required to play this network game.", g_sSongPath );
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throw RageException( "The song '%s' is required to play this network game.", g_sSongPath.GetString() );
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NETWORK->Init( false );
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if( !NETWORK->Connect( (const char*)g_sServerIP, SM_PORT ) )
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throw RageException( "Could not connect to server '%s'", g_sServerIP );
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throw RageException( "Could not connect to server '%s'", g_sServerIP.GetString() );
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SCREENMAN->SetNewScreen( "ScreenSandbox" );
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}
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else if( g_bBeServer )
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@@ -391,10 +391,10 @@ int main(int argc, char* argv[])
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// wait for clients to connect
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GAMESTATE->m_pCurSong = SONGMAN->GetSongFromPath( g_sSongPath );
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if( GAMESTATE->m_pCurSong == NULL )
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throw RageException( "The song '%s' is required to play this network game.", g_sSongPath );
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throw RageException( "The song '%s' is required to play this network game.", g_sSongPath.GetString() );
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NETWORK->Init( true );
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if( !NETWORK->Listen( SM_PORT ) )
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throw RageException( "Could not connect to server '%s'", g_sServerIP );
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throw RageException( "Could not connect to server '%s'", g_sServerIP.GetString() );
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SCREENMAN->SetNewScreen( "ScreenSandbox" );
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}
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else
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