Some Ez2 Theme Changes

This commit is contained in:
Andrew Livy
2002-09-04 20:09:56 +00:00
parent c998bb33ab
commit 1a1abeaf3d
7 changed files with 43 additions and 20 deletions
+23
View File
@@ -0,0 +1,23 @@
* denotes task to do.
X denotes task complete or no longer required to do.
- denotes task to do, but also being worked upon by other dev.
H denotes task on hold.
TODO As of: 01:29:AM 04/09/02
X Fix Ez2dancer SelectPlayer Theme Metrics
- Try to fix ez2dancer select style.
* Create Ez2dancer style Gameover by making some Gameover Metrics.
* Create Ez2dancer style End Scroll, possibly new class, possibly just metric changes.
* Create Ez2dancer style song select.
* Add Scoreboard System (longterm project)
* Create some kind of metrics so that Ez2dancer may have extra stage the way it should
* Fix Ez2dancer type stage screens
- Create Ez2dancer type "extra stage" stage screen.
* Modify Gameplay Screen Metrics so that Ez2dancer style screen is more arcade-accurate
* Modify DEMO Play Screen so that Ez2dancer shows each style (double, real, e.t.c.) in the way it should.
* Create Ez2dancer HowToPlay screens.
* Modify Pump Style Select So it is more arcade accurate.
* Update the rather tacky graphics.
* Keep my sanity.
+8 -8
View File
@@ -43,13 +43,13 @@ NextScreen=ScreenSelectStyle
[ScreenEz2SelectPlayer]
CursorP1X=120
CursorP1Y=280
CursorP1Y=335
CursorP2X=520
CursorP2Y=280
CursorP2Y=335
ControllerP1X=120
ControllerP1Y=280
ControllerP1Y=350
ControllerP2X=520
ControllerP2Y=280
ControllerP2Y=350
HelpText=Press $ on the pad to join
TimerSeconds=40
NextScreen=ScreenSelectGroup
@@ -76,13 +76,13 @@ NextScreen=ScreenSelectDifficulty
[ScreenEz2SelectStyle]
CursorP1X=120
CursorP1Y=280
CursorP1Y=335
CursorP2X=520
CursorP2Y=280
CursorP2Y=335
ControllerP1X=120
ControllerP1Y=280
ControllerP1Y=350
ControllerP2X=520
ControllerP2Y=280
ControllerP2Y=350
HelpText=Press $ on the pad to join. Press ! " to change styles, then press START
TimerSeconds=40
NextScreen=ScreenSelectGroup
+1 -1
View File
@@ -272,7 +272,7 @@ void Background::LoadFromSong( Song* pSong )
for( int i=arrayPossibleMovies.GetSize()-1; i>=0; i-- )
if( -1!=arrayPossibleMovies[i].Find("anger") )
arrayPossibleMovies.RemoveAt(i);
for( int i=0; i<4 && arrayPossibleMovies.GetSize()>0; i++ )
for( i=0; i<4 && arrayPossibleMovies.GetSize()>0; i++ )
{
int index = rand() % arrayPossibleMovies.GetSize();
pTempBGA = new BackgroundAnimation;
+2 -2
View File
@@ -210,8 +210,8 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber pn )
m_sprControllers[pn].SetTweenZoomY( 0 );
bool bBothSidesJoined = true;
for( int pn=0; pn<NUM_PLAYERS; pn++ )
if( !GAMESTATE->m_bSideIsJoined[pn] )
for( int p=0; p<NUM_PLAYERS; p++ )
if( !GAMESTATE->m_bSideIsJoined[p] )
bBothSidesJoined = false;
if( bBothSidesJoined )
+7 -7
View File
@@ -194,14 +194,14 @@ void ScreenEz2SelectStyle::RefreshStylesAndList()
switch( GAMEMAN->GetStyleDefForStyle(style)->m_StyleType )
{
case StyleDef::ONE_PLAYER_ONE_CREDIT:
if( iNumSidesJoined!=1 )
m_aPossibleStyles.RemoveAt( i );
case StyleDef::ONE_PLAYER_ONE_CREDIT: // if the current style is for 1player
if( iNumSidesJoined!=1 ) // and we have two (or more) players
m_aPossibleStyles.RemoveAt( i ); // remove the element
break;
case StyleDef::ONE_PLAYER_TWO_CREDITS:
case StyleDef::TWO_PLAYERS_TWO_CREDITS:
if( iNumSidesJoined!=2 )
m_aPossibleStyles.RemoveAt( i );
case StyleDef::ONE_PLAYER_TWO_CREDITS: // if the current style is for 1player on both sides
case StyleDef::TWO_PLAYERS_TWO_CREDITS: // if the current style for 2players
if( iNumSidesJoined!=2 ) // and we don't have two players
m_aPossibleStyles.RemoveAt( i ); // remove the element
break;
default: ASSERT(0);
}
+1 -1
View File
@@ -40,7 +40,7 @@ OptionRowData g_PlayerOptionsLines[NUM_PLAYER_OPTIONS_LINES] = {
{ "Speed", 9, {"x0.5","x0.75","x1","x1.5","x2","x3","x4","x5","x8"} },
{ "Boost", 2, {"OFF","ON"} },
{ "Effect", 8, {"OFF","WAVE", "DRUNK", "DIZZY","SPACE","MINI","FLIP","TORNADO"} },
{ "Appear\nance", 4, {"VISIBLE","HIDDEN","SUDDEN","STEALTH"} },
{ "Appear\nance", 5, {"VISIBLE","HIDDEN","SUDDEN","STEALTH", "BLINK"} },
{ "Turn", 5, {"OFF","MIRROR","LEFT","RIGHT","SHUFFLE"} },
{ "Little", 2, {"OFF","ON"} },
{ "Scroll", 2, {"STANDARD","REVERSE"} },
+1 -1
View File
@@ -221,7 +221,7 @@ int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE, LPSTR CmdLine, int nCmdShow
//
CStringArray asPackagePaths;
GetDirListing( "AutoInstall\\*.smzip", asPackagePaths, false, true );
for( int i=0; i<asPackagePaths.GetSize(); i++ )
for( i=0; i<asPackagePaths.GetSize(); i++ )
{
CString sCommandLine = ssprintf( "smpackage.exe %s", asPackagePaths[i] );