Glenn Maynard
02fb825df7
GameLoop
2005-07-13 01:01:08 +00:00
Glenn Maynard
43503acd5b
test build fix
2005-07-09 03:21:14 +00:00
Glenn Maynard
488c6e952e
remove ScreenBranch
2005-07-06 06:04:38 +00:00
Ben Anderson
02f51eae1f
Add RageTexturePreloader; remove EditCoursesMenu
2005-06-30 23:14:57 +00:00
Chris Danford
dda77894e8
Remove CourseEntryType. Instead, treat each CourseEntry property as a filter.
2005-06-27 04:41:36 +00:00
Glenn Maynard
388f5f905c
remove ScreenLogo
2005-06-25 03:46:49 +00:00
Glenn Maynard
ba207c5140
remove GrooveGraph
2005-06-23 02:47:43 +00:00
Glenn Maynard
9f51cfbf5a
add LuaBinding
2005-06-20 04:13:04 +00:00
Glenn Maynard
722357f566
move X11Helper.cpp to LowLevelWindow. All binaries get everything
...
in ArchHooks; it's a catch-all for arch-specific stuff that doesn't
fit anywhere else, but if we put things that require specific libraries,
all tests and other binaries need to link to every system library,
even when not used. It's fine to leave the file in ArchHooks for now;
X11 is currently effectively Unix-specific anyway and it's not worth
losing change history for a small build fix. (fixes test builds)
2005-06-04 00:05:57 +00:00
Glenn Maynard
9407a67e50
remove CharacterHead
2005-05-31 06:27:01 +00:00
Glenn Maynard
fc30050641
remove ScreenStyleSplash
2005-05-31 05:25:49 +00:00
Chris Danford
dac72665e3
move background file enumerating into BackgroundUtil.*
...
fix editor background change functionality
2005-05-31 01:17:37 +00:00
Glenn Maynard
9d7c8980d8
update
2005-05-21 00:22:33 +00:00
Chris Danford
d67d60e178
sync controls cleanup:
...
move sync display/saving out of complicated ScreenGameplay
show sync UI in editor playback as well as gameplay
revert sync from in-memory backup, not from disk
move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Glenn Maynard
83d8099f7f
remove ConditionalBGA; it's not used. ask the list if you need to know how to do something that was done in this ...
2005-05-19 20:26:53 +00:00
Chris Danford
1e056f9107
add experimental ScreenDebugOverlay
2005-05-16 10:10:08 +00:00
Ben Anderson
d67bc9dd09
Add RoomWheel
2005-05-03 21:51:41 +00:00
Chris Danford
aa6ec1a23d
add missing Wheel*Base.*
2005-05-01 07:25:54 +00:00
Ben Anderson
8835706d8c
Revert again; and rearrange to be more intuitive and obvious.
2005-04-21 23:11:04 +00:00
Glenn Maynard
47f995983a
re-fix SDL build
2005-04-21 22:15:07 +00:00
Ben Anderson
770c39296e
Revert; LowLevelWindow_X11 and LowLevelWindow_SDL *are* mutually exclusive (all LowLevelWindows are; see Selector_LowLevelWindow.h, arch.cpp, etc.). Also trivial fixes.
2005-04-21 21:57:10 +00:00
Chris Danford
371f97effe
cleanup survival elements
2005-04-21 11:16:01 +00:00
Chris Danford
5a63aca12e
add basic survival gameplay
2005-04-21 04:34:53 +00:00
Glenn Maynard
1b33a59c2c
fix SDL build (HAVE_X11 and HAVE_SDL are not mutually exclusive)
2005-04-21 03:15:53 +00:00
Chris Danford
42dbfa3557
update to remove ListDisplay
2005-04-11 04:08:25 +00:00
Chris Danford
880e42e1d3
fix conflicting ScreenMessage IDs by automatically generating unique values
2005-03-23 08:48:38 +00:00
Chris Danford
96852c234c
Add a virtual keyboard to ScreenTextEntry
2005-03-22 20:15:24 +00:00
Ben Anderson
e0e23c7b99
Blah... dumb little screwups revolving around X11 and SDL.
2005-03-15 00:41:05 +00:00
Ben Anderson
3b65e3f438
Remove useless Linux_tty input driver from the build as per Sean's suggestion; he's right, there's no point in having it if it requires SDL.
2005-03-15 00:36:01 +00:00
Ben Anderson
8362e44d72
Put all the Make* functions into a single .h/.cpp file (yes, kinda like the way it was), and add Make* functions for DialogDrivers. This means there's only one object that's affected by drivers being added/removed. (Driver default changes are a little different -- 2 or 3 objects.) Also one or two minor cleanups.
2005-03-15 00:23:31 +00:00
Ben Anderson
0db665d4d6
Thorough(!) remodeling of the arch/ directory and the contents therein; fixed link-time warnings on GCC and should make things a lot easier to manage. A pile of other random things too, mostly cleanups and getting things to work with the remodeled arch/ directory.
2005-03-14 06:44:38 +00:00
Sean Burke
27851ff9e6
Add new X11 windows to Makefile; does not run at the moment
2005-03-13 23:21:08 +00:00
Glenn Maynard
ceb3583c3c
update
2005-02-26 04:28:10 +00:00
Chris Danford
fbf7bc4f26
split OptionRowHandler out of ScreenOptionsMaster
2005-02-24 04:56:36 +00:00
Glenn Maynard
c691cef8a2
UnlockSystem.cpp -> UnlockManager.cpp
2005-02-21 06:24:47 +00:00
Glenn Maynard
16969b1570
\
2005-02-17 06:30:02 +00:00
Chris Danford
0ce416cb26
add ScreenSplash - a replacement for ScreenStage
2005-02-17 05:57:21 +00:00
Glenn Maynard
7a7233140b
fix makefile
2005-02-16 22:09:45 +00:00
Chris Danford
6e8d275da1
fix missing project file
2005-02-16 17:48:57 +00:00
Chris Danford
bb712884bb
move global StageStats into a singleton
2005-02-16 03:25:45 +00:00
Chris Danford
f0a2c6faff
move PlayerStageStats into a separate file
2005-02-16 00:37:50 +00:00
Chris Danford
0ab2447027
move "rolling numbers" functionality out of ScoreDisplayNormal
2005-02-15 00:49:22 +00:00
Glenn Maynard
b8e863610f
ThemeMetric.h
2005-02-14 01:47:10 +00:00
Glenn Maynard
4a25a4b43a
update
2005-02-13 04:04:43 +00:00
Chris Danford
40c9e8fbe7
cache common metrics
2005-02-12 21:03:39 +00:00
Chris Danford
93b8ba48b6
Move OptionRow to a separate file
...
Don't init all BitmapText objects for long rows. Calculate the row width, then init the text.
2005-02-11 07:50:26 +00:00
Chris Danford
1de61aa8ae
split AutoActor into a separate file
2005-02-09 05:27:51 +00:00
Chris Danford
613b99d26f
add experimental MessageManager
2005-02-09 05:20:49 +00:00
Glenn Maynard
c35ca4744e
update
2005-02-05 21:25:02 +00:00
Glenn Maynard
6d6679369c
remove MemoryCardDriverThreaded
2005-02-05 19:12:47 +00:00