Commit Graph
41 Commits
Author SHA1 Message Date
Chris Danford 623dc2512f merge PlayCommand2 and PlayCommand so that Actor derivities only have to override one method to get the correct behavior 2005-06-12 00:35:08 +00:00
Chris Danford 94a9cda191 add GetFileType to consolidate file extension parsing 2005-05-29 01:04:44 +00:00
Chris Danford 8eaf93a23d position Scroller items with a Lua function
add ActorFrame::m_bDrawByZPosition
2005-05-03 09:29:54 +00:00
Chris Danford ade579667b load all commands from metrics when the On command is played. This fixes skips when playing the Off command. 2005-03-13 20:44:26 +00:00
Chris Danford 8cf70ce1d0 register a class using any name 2005-03-01 02:49:57 +00:00
Glenn Maynard b3a8e8fd4f split out ActorUtil::ResolvePath 2005-02-26 10:07:02 +00:00
Chris Danford f395d0a401 preload commands 2005-02-23 23:04:06 +00:00
Chris Danford 5ed6736eef sScreenName -> sType 2005-02-23 22:21:39 +00:00
Chris Danford 8c53c62f2b add Actor type registration 2005-02-09 05:31:14 +00:00
Chris Danford 1de61aa8ae split AutoActor into a separate file 2005-02-09 05:27:51 +00:00
Glenn Maynard 9344535419 fix Command/ActorUtil::Command ambiguity 2005-01-17 22:45:00 +00:00
Chris Danford 5d6eb1d236 put ActorUtil functions in a namespace 2005-01-17 05:42:52 +00:00
Chris Danford cda4c3b04a make Actor LoadFromNode signatures consistent 2005-01-17 05:28:16 +00:00
Glenn Maynard 9ff1834076 remove LoadFromActorFile overload that's only used in one place 2005-01-16 19:52:41 +00:00
Chris Danford 981e52ec58 merge IniFile and XmlFile 2005-01-07 14:28:00 +00:00
Chris Danford 78db0513dc sClassName -> sScreenName
load commands from .actor files
2005-01-04 10:42:59 +00:00
Chris Danford a675190a55 Don't re-parse the ini file multiple times per BGALayer. Yuck. 2004-12-27 10:24:54 +00:00
Charles Lohr 70ea342ac1 Move: Utility from ActorUtil to ScreenNetBase 2004-11-24 00:00:56 +00:00
Charles Lohr b43d281b78 Cleanup; Get rid of nasty repetitive code. 2004-11-23 22:06:27 +00:00
Chris Danford 40e692a32c const fixes 2004-11-06 03:00:10 +00:00
Glenn Maynard c531e8b172 license update 2004-06-08 00:47:53 +00:00
Chris Danford bb8ae37aab add graphic for ScreenPlayerOptions CancelAll 2004-03-13 18:15:50 +00:00
Chris Danford 23e763c107 fix eval screen assert 2004-03-10 07:19:40 +00:00
Chris Danford d0356d78fa if using a handicap option, don't add a high score and show "disqualify" on the eval screen 2004-03-09 08:19:55 +00:00
Chris Danford 69fd514b68 add 3D scrolling to ActorScroller
generalize BGAnimation, BGAnimationLayer to eliminate shared code with ActorFrame
2004-02-01 03:14:37 +00:00
Chris Danford 88cca70487 combine .actor and BGALayer loading
make BGAniLayer derive from ActorFrame
2004-01-25 22:22:40 +00:00
Glenn Maynard a295e91e19 cleanup 2004-01-13 01:24:36 +00:00
Chris Danford f7647ae391 add pre-parsing for ActorCommands (though not yet used in ThemeManager) 2004-01-10 20:34:18 +00:00
Glenn Maynard 580c5899b0 Add AutoActor::IsLoaded.
Don't dereference an unloaded AutoActor.
Add const accessors.
2003-10-31 03:54:46 +00:00
Glenn Maynard e8394c109a simplify 2003-10-31 01:02:50 +00:00
Glenn Maynard c5086b20eb Bump Util commands out of the header. 2003-10-31 00:50:06 +00:00
Glenn Maynard 19f3338e5a Allow hinting sprite loads through MakeActor 2003-10-30 23:47:01 +00:00
Glenn Maynard 124707961c Move actor command parsing helpers into ActorUtil. 2003-10-30 21:57:38 +00:00
Steve Checkoway a906e9d37a I trust that this was what was intended. 2003-09-22 10:04:43 +00:00
Chris Danford e6d4d3fd43 Add AutoActor helper class. 2003-09-21 02:36:48 +00:00
Chris Danford c67d78d948 let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Glenn Maynard 31cf51d1ff eol 2003-06-30 06:05:05 +00:00
Chris Danford aac9739fac Add crop property to Actor - currently only used in Sprite 2003-06-20 23:04:11 +00:00
Chris Danford 87979909e6 add ActorFrame::SortByZ 2003-06-19 18:05:52 +00:00
Chris Danford 43d99724f9 Win and Lose messages in ScreenGameplay and ScreenEvaluation 2003-04-15 02:47:24 +00:00
Chris Danford d68ff05337 Add scripting support to ScreenGamplay 2003-04-13 21:52:50 +00:00