add graphic for ScreenPlayerOptions CancelAll
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@@ -3902,6 +3902,13 @@ Line13=Steps
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Line14=Characters
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Line15=SaveToProfile
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CancelAllP1X=
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CancelAllP1Y=
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CancelAllP1OnCommand=
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CancelAllP2X=
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CancelAllP2Y=
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CancelAllP2OnCommand=
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[ScreenRaveOptions]
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PrevScreen=ScreenSelectMusic
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NextScreen=ScreenStage
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@@ -238,3 +238,14 @@ void UtilCommand( Actor& actor, CString sClassName, CString sCommandName )
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actor.Command( THEME->GetMetric(sClassName,actor.GetID()+sCommandName+"Command") );
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}
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void AutoActor::Load( CString sPath )
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{
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Unload();
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m_pActor = MakeActor( sPath );
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}
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void AutoActor::LoadAndSetName( CString sScreenName, CString sActorName )
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{
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Load( THEME->GetPathG(sScreenName,sActorName) );
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m_pActor->SetName( sActorName );
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}
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@@ -60,11 +60,8 @@ public:
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Actor *operator->() { return m_pActor; }
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void Unload() { if(m_pActor) { delete m_pActor; m_pActor=NULL; } }
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bool IsLoaded() const { return m_pActor != NULL; }
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void Load( CString sPath )
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{
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Unload();
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m_pActor = MakeActor( sPath );
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}
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void Load( CString sPath );
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void LoadAndSetName( CString sScreenName, CString sActorName );
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protected:
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Actor* m_pActor;
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@@ -53,6 +53,13 @@ ScreenPlayerOptions::ScreenPlayerOptions( CString sClassName ) :
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("player options intro") );
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FOREACH_HumanPlayer( pn )
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{
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m_sprCancelAll[pn].LoadAndSetName( "ScreenPlayerOptions", ssprintf("CancelAllP%d",pn+1) );
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SET_XY_AND_ON_COMMAND( m_sprCancelAll[pn] );
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this->AddChild( m_sprCancelAll[pn] );
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}
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UpdateDisqualified();
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}
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@@ -122,6 +129,8 @@ void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventTyp
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GAMESTATE->m_PlayerOptions[pn].Init();
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GAMESTATE->m_PlayerOptions[pn].FromString( PREFSMAN->m_sDefaultModifiers );
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UtilCommand( m_sprCancelAll[pn], m_sName, "Show" );
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this->ImportOptions();
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this->PositionUnderlines();
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}
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@@ -29,10 +29,12 @@ private:
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void UpdateDisqualified();
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bool m_bAcceptedChoices;
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bool m_bGoToOptions;
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bool m_bAskOptionsMessage;
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Sprite m_sprOptionsMessage;
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bool m_bAcceptedChoices;
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bool m_bGoToOptions;
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bool m_bAskOptionsMessage;
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Sprite m_sprOptionsMessage;
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AutoActor m_sprCancelAll[NUM_PLAYERS];
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};
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