fix eval screen assert
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@@ -52,14 +52,14 @@ Actor* MakeActor( RageTextureID ID );
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class AutoActor
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{
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public:
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AutoActor() { m_pActor = NULL; }
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~AutoActor() { Unload(); }
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operator const Actor* () const { ASSERT(m_pActor); return m_pActor; }
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operator Actor* () { ASSERT(m_pActor); return m_pActor; }
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const Actor *operator->() const { ASSERT(m_pActor); return m_pActor; }
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Actor *operator->() { ASSERT(m_pActor); return m_pActor; }
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void Unload() { if(m_pActor) { delete m_pActor; m_pActor=NULL; } }
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bool IsLoaded() const { return m_pActor != NULL; }
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AutoActor() { m_pActor = NULL; }
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~AutoActor() { Unload(); }
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operator const Actor* () const { return m_pActor; }
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operator Actor* () { return m_pActor; }
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const Actor *operator->() const { return m_pActor; }
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Actor *operator->() { return m_pActor; }
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void Unload() { if(m_pActor) { delete m_pActor; m_pActor=NULL; } }
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bool IsLoaded() const { return m_pActor != NULL; }
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void Load( CString sPath )
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{
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Unload();
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