Chris Danford
4c5340c6c4
strip the same files when archiving and extracting
2006-02-01 04:48:21 +00:00
Glenn Maynard
5467ab21ed
remove GameState::GetUndisplayedBeats
2006-02-01 04:45:31 +00:00
Glenn Maynard
7ace9857af
remove pPlayerState param from Attack::GetAttackBeats
2006-02-01 04:44:34 +00:00
Glenn Maynard
4d248c29f8
GAMESTATE->GetUndisplayedBeats-based path is moved to GetRealtimeAttackBeats. This was confusing: one of the callers of GetAttackBeats passed NULL as pPlayerState, since it's not used in fStartSecond is >= 0. This also eliminates GAMESTATE->GetUndisplayedBeats; that code path was weird, since GetAttackBeats took a pSong, but GetUndisplayedBeats always used GAMESTATE->m_pCurSong.
2006-02-01 04:42:19 +00:00
Glenn Maynard
e8a956733a
use GetUndisplayedBeats
2006-02-01 04:39:19 +00:00
Glenn Maynard
6e8a6464ee
partial: split out GetRealtimeAttackBeats from GetAttackBeats
2006-02-01 04:37:20 +00:00
Glenn Maynard
fa5f51a637
cleanup
2006-02-01 04:35:37 +00:00
Glenn Maynard
8297c213c8
honor zoom value in editor components of NoteField
2006-02-01 04:34:32 +00:00
Glenn Maynard
3031f4816f
fix comment
2006-02-01 04:33:12 +00:00
Glenn Maynard
0017b79116
move DelayedScreenLoad
2006-01-31 05:33:58 +00:00
Ben Anderson
3071e925c5
Support ALSA
2006-01-31 04:12:49 +00:00
Glenn Maynard
0081134bc6
simplify. (It's not obvious what this subtracting of, typically, 1/16 is actually doing ...)
2006-01-31 03:51:36 +00:00
Ben Anderson
bb53c425b1
No, I really meant X11Helper::Win, not a local variable that's never again used.
2006-01-31 03:00:19 +00:00
Ben Anderson
bf4aa0e106
Translate contents of backtrace.m4 into SCons
2006-01-31 01:47:40 +00:00
Ben Anderson
545bc24f7c
Remove cheeky commentary
2006-01-31 01:05:53 +00:00
Ben Anderson
168eb2a8f8
Remove ScreenTest; set up compiling libresample using SCons
2006-01-31 00:52:42 +00:00
Glenn Maynard
a3615bf11a
cleanup
2006-01-30 23:10:02 +00:00
Glenn Maynard
16bd1d06cb
const
2006-01-30 22:51:01 +00:00
Glenn Maynard
3507956b71
remove ScreenTest
2006-01-30 09:18:03 +00:00
Glenn Maynard
53aafd7bd1
cleanup
2006-01-30 09:16:47 +00:00
Glenn Maynard
7dbb26ca3f
remove unused PushScreen
...
hide MakeNewScreen
2006-01-30 09:15:40 +00:00
Chris Danford
e99daa073a
add simple unlock screens
2006-01-30 08:13:16 +00:00
Chris Danford
ed01c6b9b3
Add UseIconMetrics, for ignoring X, Y, OnCommand, and OffCommand in metrics.ini and using whateve is in xml
2006-01-30 08:12:24 +00:00
Glenn Maynard
f96c1296d1
simplify
2006-01-30 08:08:04 +00:00
Glenn Maynard
cb0c7ce59d
Set up tsDestination directly. It doesn't make sense for a
...
function named "UpdateEnabledDisabled" to do this, and we
don't need to delay it anymore as GetWidthXY says (that was
before we moved the text into a frame).
2006-01-30 08:06:31 +00:00
Glenn Maynard
e89b93ba21
fix 0 tween length causing editor options menus to flicker
...
at y = 0 for one frame
2006-01-30 08:01:54 +00:00
Glenn Maynard
f8d8abfb41
simplify
2006-01-30 07:29:49 +00:00
Glenn Maynard
012c3f5d46
always use ScreenMiniMenu::MiniMenu, not LoadMenu directly
2006-01-30 07:18:34 +00:00
Glenn Maynard
608bd48087
preload
2006-01-30 07:16:32 +00:00
Glenn Maynard
ea6d795cfe
Use ScreenManager's preload logic.
2006-01-30 07:14:28 +00:00
Glenn Maynard
f7bd5862ac
remove unused
2006-01-30 07:10:10 +00:00
Glenn Maynard
57947b2252
Use ScreenManager's preload logic, instead of manually loading
...
a bunch of screens.
2006-01-30 07:09:25 +00:00
Glenn Maynard
3229a7fbf4
Use ScreenManager's preload logic, instead of manually loading
...
a bunch of screens.
2006-01-30 06:59:15 +00:00
Glenn Maynard
2e233173d5
preload ScreenMiniMenuContext
2006-01-30 06:25:19 +00:00
Glenn Maynard
d0f3ea9225
Class=ScreenMiniMenu
2006-01-30 06:22:31 +00:00
Glenn Maynard
de51c9a9ce
use ScreenTextEntryVisual
2006-01-30 06:16:17 +00:00
Glenn Maynard
1e2c3e345b
simplify
2006-01-30 06:06:59 +00:00
Glenn Maynard
205d799df2
like ScreenTextEntry, let SManager handle the screen loading
2006-01-30 06:03:24 +00:00
Glenn Maynard
5995043bf0
Don't play the Start sound in SM_BeginFadingOut. It might
...
have been triggered by something that just played a sound,
or the screen might want to play a different sound. It's
not SM_BeginFadingOut's job to play a sound.
(fixes double-start sound when "next screen" options are
selected from context menus in ScreenOptionsManage*)
2006-01-30 05:41:46 +00:00
Ben Anderson
37338dd78a
SCons build files. Currently only Linux is supported, but I'll be adding other platforms (MinGW\!) within the next few weeks. As always, feel free to correct anything.
2006-01-30 05:41:20 +00:00
Glenn Maynard
0a5a9edc6e
fix weird stoptweening behavior
2006-01-30 05:23:58 +00:00
Glenn Maynard
e272b5a029
remove some use of pn
2006-01-30 05:01:00 +00:00
Glenn Maynard
f55a400e7d
cleanup
2006-01-30 04:58:14 +00:00
Glenn Maynard
569e3ed4a5
Player::Init isn't called every song; Load is
2006-01-30 04:51:01 +00:00
Glenn Maynard
5bd65a0212
spacing
2006-01-30 04:16:48 +00:00
Glenn Maynard
d9a8e42fa1
Disable laying tap attacks, remove dupe.
2006-01-30 04:09:00 +00:00
Glenn Maynard
3cb8d75cfc
Disable keys inappropriate for home mode. Disable laying tap attacks.
2006-01-30 04:00:14 +00:00
Glenn Maynard
0740b81efb
cleanup
2006-01-30 03:07:02 +00:00
Glenn Maynard
badc6a06b3
cleanup
2006-01-30 02:53:18 +00:00
Glenn Maynard
e2437933a1
cleanup
2006-01-30 02:45:01 +00:00