cleanup
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+12
-12
@@ -203,22 +203,22 @@ protected:
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BitmapText m_textPlayRecordHelp;
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// keep track of where we are and what we're doing
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float m_fTrailingBeat; // this approaches GAMESTATE->m_fSongBeat, which is the actual beat
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float m_fTrailingBeat; // this approaches GAMESTATE->m_fSongBeat, which is the actual beat
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/* The location we were at when shift was pressed, or
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* -1 when shift isn't pressed: */
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int m_iShiftAnchor;
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NoteData m_Clipboard;
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bool m_bHasUndo;
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NoteData m_Undo;
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NoteData m_Clipboard;
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bool m_bHasUndo;
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NoteData m_Undo;
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RageSound m_soundAddNote;
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RageSound m_soundRemoveNote;
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RageSound m_soundChangeLine;
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RageSound m_soundChangeSnap;
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RageSound m_soundMarker;
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RageSound m_soundSwitch;
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RageSound m_soundSave;
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RageSound m_soundAddNote;
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RageSound m_soundRemoveNote;
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RageSound m_soundChangeLine;
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RageSound m_soundChangeSnap;
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RageSound m_soundMarker;
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RageSound m_soundSwitch;
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RageSound m_soundSave;
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// used for reverting
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void CopyToLastSave();
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@@ -244,7 +244,7 @@ protected:
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bool m_bReturnToRecordMenuAfterPlay;
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// for MODE_RECORD and MODE_PLAY
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int m_iStartPlayingAt, m_iStopPlayingAt;
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int m_iStartPlayingAt, m_iStopPlayingAt;
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float m_fBeatToReturnTo;
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RageSound m_soundMusic;
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