fix comment
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@@ -30,7 +30,7 @@ public:
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//
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// Used in Gameplay
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//
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mutable float m_fLastDrawnBeat; // Set by NoteField. Used to push NoteSkin-changing modifers back so that the NoteSkin doesn't pop.
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mutable float m_fLastDrawnBeat; // Set by NoteField. Used to push note-changing modifers back so that notes doesn't pop.
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enum HealthState { HOT, ALIVE, DANGER, DEAD };
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HealthState m_HealthState;
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