always use ScreenMiniMenu::MiniMenu, not LoadMenu directly
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@@ -39,13 +39,12 @@ REGISTER_SCREEN_CLASS( ScreenMiniMenu );
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void ScreenMiniMenu::BeginScreen()
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{
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if( g_pMenuDef != NULL )
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{
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LoadMenu( g_pMenuDef );
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SetOKMessage( g_SendOnOK );
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SetCancelMessage( g_SendOnCancel );
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g_pMenuDef = NULL;
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}
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ASSERT( g_pMenuDef != NULL );
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LoadMenu( g_pMenuDef );
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SetOKMessage( g_SendOnOK );
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SetCancelMessage( g_SendOnCancel );
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g_pMenuDef = NULL;
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ScreenOptions::BeginScreen();
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@@ -89,7 +89,6 @@ public:
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static void MiniMenu( const MenuDef* pDef, ScreenMessage smSendOnOK, ScreenMessage smSendOnCancel = SM_None, float fX = 0, float fY = 0 );
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void BeginScreen();
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void LoadMenu( const MenuDef* pDef );
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void HandleScreenMessage( const ScreenMessage SM );
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void SetOKMessage( ScreenMessage SM_SendOnOK ) { m_SMSendOnOK = SM_SendOnOK; }
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@@ -99,6 +98,8 @@ protected:
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virtual void AfterChangeValueOrRow( PlayerNumber pn );
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virtual void ImportOptions( int iRow, const vector<PlayerNumber> &vpns );
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virtual void ExportOptions( int iRow, const vector<PlayerNumber> &vpns );
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void LoadMenu( const MenuDef* pDef );
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ScreenMessage m_SMSendOnOK;
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ScreenMessage m_SMSendOnCancel;
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