use GetUndisplayedBeats

This commit is contained in:
Glenn Maynard
2006-02-01 04:39:19 +00:00
parent 6e8a6464ee
commit e8a956733a
+1 -1
View File
@@ -765,7 +765,7 @@ void Player::ApplyWaitingTransforms()
po.FromString( mod.sModifiers );
float fStartBeat, fEndBeat;
mod.GetAttackBeats( GAMESTATE->m_pCurSong, m_pPlayerState, fStartBeat, fEndBeat );
mod.GetRealtimeAttackBeats( GAMESTATE->m_pCurSong, m_pPlayerState, fStartBeat, fEndBeat );
fEndBeat = min( fEndBeat, m_NoteData.GetLastBeat() );
LOG->Trace( "Applying transform '%s' from %f to %f to '%s'", mod.sModifiers.c_str(), fStartBeat, fEndBeat,