cleanup
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@@ -66,19 +66,19 @@ public:
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void PlaySharedBackgroundOffCommand();
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void ZeroNextUpdate();
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private:
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Screen *m_pInputFocus; // NULL = top of m_ScreenStack
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Screen *m_pInputFocus; // NULL = top of m_ScreenStack
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RString m_sSystemMessage;
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RString m_sSystemMessage;
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// Screen loads, removals, and concurrent prepares are delayed until the next update.
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RString m_sDelayedScreen;
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RString m_sDelayedConcurrentPrepare;
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ScreenMessage m_OnDonePreparingScreen;
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ScreenMessage m_PopTopScreen;
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RString m_sDelayedScreen;
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RString m_sDelayedConcurrentPrepare;
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ScreenMessage m_OnDonePreparingScreen;
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ScreenMessage m_PopTopScreen;
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// Set this to true anywhere we create of delete objects. These
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// operations take a long time, and will cause a skip on the next update.
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bool m_bZeroNextUpdate;
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bool m_bZeroNextUpdate;
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Screen *MakeNewScreen( const RString &sName );
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void LoadDelayedScreen();
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