This commit is contained in:
Glenn Maynard
2006-01-30 09:16:47 +00:00
parent 7dbb26ca3f
commit 53aafd7bd1
+7 -7
View File
@@ -66,19 +66,19 @@ public:
void PlaySharedBackgroundOffCommand();
void ZeroNextUpdate();
private:
Screen *m_pInputFocus; // NULL = top of m_ScreenStack
Screen *m_pInputFocus; // NULL = top of m_ScreenStack
RString m_sSystemMessage;
RString m_sSystemMessage;
// Screen loads, removals, and concurrent prepares are delayed until the next update.
RString m_sDelayedScreen;
RString m_sDelayedConcurrentPrepare;
ScreenMessage m_OnDonePreparingScreen;
ScreenMessage m_PopTopScreen;
RString m_sDelayedScreen;
RString m_sDelayedConcurrentPrepare;
ScreenMessage m_OnDonePreparingScreen;
ScreenMessage m_PopTopScreen;
// Set this to true anywhere we create of delete objects. These
// operations take a long time, and will cause a skip on the next update.
bool m_bZeroNextUpdate;
bool m_bZeroNextUpdate;
Screen *MakeNewScreen( const RString &sName );
void LoadDelayedScreen();