Commit Graph
211 Commits
Author SHA1 Message Date
Glenn Maynard 7e9ec10f3a work on allowing parameters to messages: pass a Message
struct, not just a string
2006-11-13 23:51:24 +00:00
Glenn Maynard a5f5fa0b78 HandleMessage( Message ) 2006-11-13 23:11:25 +00:00
Steve Checkoway 8588b48a15 Set the perspective when drawing in a subclass of ActorFrame, not just for children of subclasses. 2006-10-26 06:03:12 +00:00
Glenn Maynard 6ff22acb45 remove hacky Actor::IsType 2006-10-11 23:51:40 +00:00
Glenn Maynard e11914d4bb LoadFromNode(sDir, pNode) -> LoadFromNode(pNode) 2006-10-09 08:24:10 +00:00
Glenn Maynard 02a4b35d51 bound alignment constants 2006-09-26 20:00:27 +00:00
Glenn Maynard 9501cb22e5 standard enum convention 2006-09-26 19:50:53 +00:00
Glenn Maynard cc49e8d56d use bound types 2006-09-26 09:09:38 +00:00
Glenn Maynard b3498dbb9f pull in LuaReference; was before from ActorCommands.h, needed
to destruct apActorCommands
2006-09-21 02:55:56 +00:00
Glenn Maynard 8961602964 remove ActorCommands.h 2006-09-21 02:43:57 +00:00
Glenn Maynard d4cbd09737 apActorCommands in Actor.h 2006-09-21 02:35:30 +00:00
Glenn Maynard 416538ca21 GetParent 2006-08-17 06:42:54 +00:00
Glenn Maynard 45ea7b05ed don't overload this 2006-08-15 19:37:44 +00:00
Glenn Maynard 7ca60464b3 cleanup 2006-08-15 19:34:41 +00:00
Glenn Maynard cbc69ea550 remove unused parameter 2006-08-15 19:24:29 +00:00
Glenn Maynard ec683e54d9 remove InitDefaults 2006-08-15 19:06:26 +00:00
Glenn Maynard a872952b8b store parent 2006-08-15 19:02:31 +00:00
Glenn Maynard 89ab444693 Add parent links to actors.
For each actor, create a context table, with an __index link to the
parent's.  This can be used to propagate information down complex
actor trees.

Code needs to be changed to do AddChild() calls before loading,
rather than after, so context links are available during loads.
This will be done as necessary.
2006-08-09 23:22:54 +00:00
Glenn Maynard a3ffee63b6 remove GetCommandsLengthSeconds 2006-08-01 20:32:16 +00:00
Glenn Maynard e550a0fcb5 cleanup, less random order 2006-07-29 06:18:09 +00:00
Chris Danford a5f0d301c9 don't unsubscribe from messages on bgchange 2006-05-30 09:08:00 +00:00
Chris Danford 68425c887e Fix backgrounds always choosing the first random movie. Choose the same random backgrounds every time a song is played. Fix background layer reset after BackgroundTransition. 2006-05-05 19:21:29 +00:00
Glenn Maynard ab08e39204 return a pointer from Actor::GetCommand, so the command not existing
isn't fatal
2006-03-26 05:53:20 +00:00
Glenn Maynard 0ac58078b4 unused 2006-02-27 06:09:08 +00:00
Glenn Maynard 5c6cd59375 add GetCurrentDiffuseAlpha 2006-02-27 03:06:43 +00:00
Chris Danford a05d1e8265 move message helper stuff out of Actor into a new base class so that it can be used w/o deriving from Actor 2006-02-06 01:26:52 +00:00
Glenn Maynard a62788fb9f Split out tween weighting functions. Add tweening from 1d and 2d
bezier curves.

The "bouncebegin" and "bounceend" tweens are now implemented in Lua,
using 2D beziers which approximate the old behavior very closely.
Added "ease" tween, which works like Flash's.

Custom tweens can be used, passing in a table of 4 values for a
1D bezier, or 8 values for 2D.

   tween,.5,TweenBezier,{ 0, p1, p2, 1 }
   tween,.5,TweenBezier,{ 0, 0, x1, y1, x2, y2, 1, 1 }

As with all tweens, the first parameter is the duration.

The 1D bezier { a, b, c, d } is equivalent to the 2D bezier
{ 0, a, 1/3, b, 2/3, c, 1, d }, but a 1D bezier is more efficient.
2006-01-23 05:48:40 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard a62f9d62f2 cleanup 2006-01-20 08:54:46 +00:00
Glenn Maynard 1d186c481d const fix 2006-01-15 07:12:05 +00:00
Chris Danford 353e0c5b6e break up arch stuff into smaller .cpp files to fix smpackage build and not pull in unnecessary stuff 2005-12-16 04:16:09 +00:00
Glenn Maynard 0a961c49c8 Revert cropping. "scaletocover,0,0,SCREEN_WIDTH,SCREEN_HEIGHT"
achieves the same effect.
2005-11-30 23:29:16 +00:00
Glenn Maynard 76f05625d5 ZoomToWidth/ZoomToHeight obeys crop. This way,
CropToAspectRatio,16/9;
  ZoomToWidth,SCREEN_WIDTH;
  ZoomToHeight,SCREEN_HEIGHT
will zoom to the center 16:9 area of the image.
2005-11-30 23:11:31 +00:00
Glenn Maynard c607f34d3a add Actor::CropToAspectRatio 2005-11-30 23:02:22 +00:00
Glenn Maynard 17efa3412d Actor::Reset() -> private Actor::InitDefaults(). 2005-10-16 02:22:33 +00:00
Glenn Maynard 64504718d1 move m_sCommandName from TS to TI. Cleaner, and fixes queued commands being wiped
out by LuaExpressionTransform.
2005-10-14 01:46:00 +00:00
Glenn Maynard 0f17b0f9c2 Actor::IsType 2005-10-10 21:52:04 +00:00
Glenn Maynard 5c13eb7d35 Oops. Actor::LoadFromNode wasn't virtual, but we were treating it as if
it was (BitmapText::LoadFromNode, etc. called it).  This worked because
REGISTER_ACTOR_CLASS called it before the object was downcasted to an Actor.
We then re-called Actor::LoadFromNode from ActorUtil::LoadFromActorFile;
this worked because all it did was re-run Actor init (causing double
calls to Init) and not the whole actor.

(first half fix: make Actor::LoadFromNode virtual and add comment)
2005-10-10 08:23:00 +00:00
Glenn Maynard 7a8cf0bb38 cleanup: move code out of header, remove RageUtil.h from Actor.h 2005-10-07 01:59:20 +00:00
Glenn Maynard 4aa3330211 Nothing ever overrides BeginDraw or EndDraw--any time where we might, we just
do the stuff in DrawPrimitives.  Remove unneeded virtual calls from the Actor
draw path.

Fix comments.
2005-10-07 01:31:27 +00:00
Glenn Maynard b76d363994 Remove ugly CopyTweening. This is too wildly incompatible with newer
XML features, where there's not necessarily any corrolation between elements
of different graphics.  This didn't work well, anyway: it'd apply the old tweening
queue to the new graphics, but they might have completely different animations.
This will cause transitions between NoteSkins to be more abrupt, but we don't
use that feature anyway.
2005-10-05 04:49:09 +00:00
Chris Danford 3ad4d519ba default bob and bounce in y, not in z 2005-08-29 15:27:18 +00:00
Glenn Maynard 1c81bcc5fc EarlyAbortDraw() const 2005-08-25 00:57:53 +00:00
Chris Danford 639bf366a9 fix GCC warning 2005-08-16 18:23:25 +00:00
Chris Danford c885d87f4a Use a lua transform function to position SOptions rows instead of having a Y metric for each row 2005-08-15 07:51:16 +00:00
Glenn Maynard b5cca118e0 add TWEEN_SMOOTH 2005-08-12 04:08:51 +00:00
Chris Danford 2ca9f32459 add GetDiffuseAlpha 2005-08-03 03:12:35 +00:00
Chris Danford 1f3ed4d3be replace effect delay/period with RampUp/HoldAtHalf/RampDown/HoldAtZero 2005-07-24 03:19:01 +00:00
Chris Danford be596854c4 zoom() should set zoomz too 2005-07-22 19:51:53 +00:00
Glenn Maynard 56fa4fe4b2 Don't create a TempState for every actor. If we use it, we always use it
right away, inside DrawPrimitives().  This cuts down the size of Actor by
about 25%.
2005-07-19 07:54:32 +00:00