Use a lua transform function to position SOptions rows instead of having a Y metric for each row

This commit is contained in:
Chris Danford
2005-08-15 07:51:16 +00:00
parent 1470cfb900
commit c885d87f4a
6 changed files with 117 additions and 66 deletions
+20
View File
@@ -12,6 +12,7 @@ struct lua_State;
class LuaReference;
class LuaClass;
#include "MessageManager.h"
#include "RageUtil.h" // for ARRAYSIZE
#define DRAW_ORDER_BEFORE_EVERYTHING -200
@@ -55,6 +56,25 @@ public:
struct TweenState
{
bool operator==( const TweenState &other ) const
{
#define COMPARE( x ) if( x != other.x ) return false;
COMPARE( pos );
COMPARE( rotation );
COMPARE( quat );
COMPARE( scale );
COMPARE( fSkewX );
COMPARE( crop );
COMPARE( fade );
for( int i=0; i<ARRAYSIZE(diffuse); i++ )
COMPARE( diffuse[i] );
COMPARE( glow );
COMPARE( aux );
#undef COMPARE
return true;
}
bool operator!=( const TweenState &other ) const { return !operator==(other); }
// start and end position for tweening
RageVector3 pos;
RageVector3 rotation;
+3 -3
View File
@@ -190,8 +190,8 @@ public:
BitmapText &GetTextItemForRow( PlayerNumber pn, int iChoiceOnRow );
void GetWidthXY( PlayerNumber pn, int iChoiceOnRow, int &iWidthOut, int &iXOut, int &iYOut );
void SetRowY( float fRowY ) { m_fY = fRowY; }
float GetRowY() { return m_fY; }
// ScreenOptions calls positions m_FrameDestination, then m_Frame tween to that same TweenState.
Actor &GetFrameDestination() { return m_FrameDestination; }
void SetRowHidden( bool bRowHidden ) { m_bHidden = bRowHidden; }
bool GetRowHidden() { return m_bHidden; }
unsigned GetTextItemsSize() { return m_textItems.size(); }
@@ -234,7 +234,7 @@ protected:
// Only one will true at a time if m_RowDef.bMultiSelect
vector<bool> m_vbSelected[NUM_PLAYERS]; // size = m_RowDef.choices.size()
float m_fY;
Actor m_FrameDestination; // m_Frame should approach the destination TweenState of this.
bool m_bHidden; // currently off screen
};
+12
View File
@@ -215,6 +215,18 @@ public:
T GetCenterX() const { return (left+right)/2; };
T GetCenterY() const { return (top+bottom)/2; };
bool operator==( const Rect &other ) const
{
#define COMPARE( x ) if( x != other.x ) return false;
COMPARE( left );
COMPARE( top );
COMPARE( right );
COMPARE( bottom );
#undef COMPARE
return true;
}
bool operator!=( const Rect &other ) const { return !operator==(other); }
T left, top, right, bottom;
};
+72 -23
View File
@@ -11,6 +11,8 @@
#include "ActorUtil.h"
#include "ScreenDimensions.h"
#include "Command.h"
#include "GameCommand.h"
#include "OptionRowHandler.h"
/*
@@ -59,7 +61,6 @@
* in player options menus, but it should in the options menu.
*/
static CString ROW_Y_NAME( size_t r ) { return ssprintf("Row%dY",int(r+1)); }
static CString EXPLANATION_X_NAME( size_t p ) { return ssprintf("ExplanationP%dX",int(p+1)); }
static CString EXPLANATION_Y_NAME( size_t p ) { return ssprintf("ExplanationP%dY",int(p+1)); }
static CString EXPLANATION_ON_COMMAND_NAME( size_t p ) { return ssprintf("ExplanationP%dOnCommand",int(p+1)); }
@@ -72,10 +73,6 @@ static CString OPTION_EXPLANATION( CString s )
//REGISTER_SCREEN_CLASS( ScreenOptions ); // can't be instantiated
ScreenOptions::ScreenOptions( CString sClassName ) : ScreenWithMenuElements(sClassName),
NUM_ROWS_SHOWN (m_sName,"NumRowsShown"),
ROW_Y (m_sName,ROW_Y_NAME,NUM_ROWS_SHOWN),
ROW_Y_OFF_SCREEN_TOP (m_sName,"RowYOffScreenTop"),
ROW_Y_OFF_SCREEN_CENTER (m_sName,"RowYOffScreenCenter"),
ROW_Y_OFF_SCREEN_BOTTOM (m_sName,"RowYOffScreenBottom"),
EXPLANATION_X (m_sName,EXPLANATION_X_NAME,NUM_PLAYERS),
EXPLANATION_Y (m_sName,EXPLANATION_Y_NAME,NUM_PLAYERS),
EXPLANATION_ON_COMMAND (m_sName,EXPLANATION_ON_COMMAND_NAME,NUM_PLAYERS),
@@ -95,13 +92,18 @@ ScreenOptions::ScreenOptions( CString sClassName ) : ScreenWithMenuElements(sCla
CURSOR_TWEEN_SECONDS (m_sName,"CursorTweenSeconds"),
WRAP_VALUE_IN_ROW (m_sName,"WrapValueInRow")
{
LOG->Trace( "ScreenOptions::ScreenOptions()" );
m_fLockInputSecs = 0.0001f; // always lock for a tiny amount of time so that we throw away any queued inputs during the load.
// These can be overridden in a derived Init().
m_OptionsNavigation = PREFSMAN->m_bArcadeOptionsNavigation? NAV_THREE_KEY:NAV_FIVE_KEY;
m_InputMode = INPUTMODE_SHARE_CURSOR;
LOG->Trace( "ScreenOptions::ScreenOptions()" );
m_exprRowPositionTransformFunction .SetFromExpression( THEME->GetMetric(m_sName,"RowPositionTransformFunction") );
m_exprRowOffScreenTopTransformFunction .SetFromExpression( THEME->GetMetric(m_sName,"RowOffScreenTopTransformFunction") );
m_exprRowOffScreenCenterTransformFunction .SetFromExpression( THEME->GetMetric(m_sName,"RowOffScreenCenterTransformFunction") );
m_exprRowOffScreenBottomTransformFunction .SetFromExpression( THEME->GetMetric(m_sName,"RowOffScreenBottomTransformFunction") );
}
@@ -406,9 +408,42 @@ void ScreenOptions::PositionIcons()
}
}
void ScreenOptions::RefreshIcons( int row, PlayerNumber pn )
void ScreenOptions::RefreshIcons( int iRow, PlayerNumber pn )
{
// overridden by ScreenOptionsMaster
OptionRow &row = *m_pRows[iRow];
if( row.GetRowType() == OptionRow::ROW_EXIT )
return; // skip
const OptionRowDefinition &def = row.GetRowDef();
// find first selection and whether multiple are selected
int iFirstSelection = row.GetOneSelection( pn, true );
// set icon name and bullet
CString sIcon;
GameCommand gc;
if( iFirstSelection == -1 )
{
sIcon = "Multi";
}
else if( iFirstSelection != -1 )
{
const OptionRowHandler *pHand = row.GetHandler();
if( pHand )
{
int iSelection = iFirstSelection+(m_OptionsNavigation==NAV_TOGGLE_THREE_KEY?-1:0);
pHand->GetIconTextAndGameCommand( def, iSelection, sIcon, gc );
}
}
/* XXX: hack to not display text in the song options menu */
if( def.m_bOneChoiceForAllPlayers )
sIcon = "";
SetOptionIcon( pn, iRow, sIcon, gc );
}
void ScreenOptions::RefreshAllIcons()
@@ -668,31 +703,45 @@ void ScreenOptions::PositionItems()
int pos = 0;
for( int i=0; i<(int) Rows.size(); i++ ) // foreach row
{
float fY;
if( i < first_start )
fY = ROW_Y_OFF_SCREEN_TOP;
else if( i < first_end )
fY = ROW_Y.GetValue( pos++ );
else if( i < second_start )
fY = ROW_Y_OFF_SCREEN_CENTER;
else if( i < second_end )
fY = ROW_Y.GetValue( pos++ );
else
fY = ROW_Y_OFF_SCREEN_BOTTOM;
OptionRow &row = *Rows[i];
row.SetRowY( fY );
LuaExpression *pExpr = NULL;
if( i < first_start )
pExpr = &m_exprRowOffScreenTopTransformFunction;
else if( i < first_end )
pExpr = &m_exprRowPositionTransformFunction;
else if( i < second_start )
pExpr = &m_exprRowOffScreenCenterTransformFunction;
else if( i < second_end )
pExpr = &m_exprRowPositionTransformFunction;
else
pExpr = &m_exprRowOffScreenBottomTransformFunction;
Lua *L = LUA->Get();
pExpr->PushSelf( L );
ASSERT( !lua_isnil(L, -1) );
row.GetFrameDestination().PushSelf( L );
LuaHelpers::Push( pos, L );
LuaHelpers::Push( i, L );
LuaHelpers::Push( NUM_ROWS_SHOWN, L );
lua_call( L, 4, 0 ); // 4 args, 0 results
LUA->Release(L);
bool bHidden =
i < first_start ||
(i >= first_end && i < second_start) ||
i >= second_end;
if( !bHidden )
pos++;
row.SetRowHidden( bHidden );
}
if( ExitRow )
{
ExitRow->SetRowY( SEPARATE_EXIT_ROW_Y );
ExitRow->GetFrameDestination().SetY( SEPARATE_EXIT_ROW_Y );
ExitRow->SetRowHidden( second_end != (int) Rows.size() );
}
}
@@ -713,7 +762,7 @@ void ScreenOptions::AfterChangeValueOrRow( PlayerNumber pn )
/* Do positioning. */
PositionAllUnderlines();
RefreshIcons( iCurRow, pn );
this->RefreshIcons( iCurRow, pn );
PositionIcons();
UpdateEnabledDisabled();
+9 -9
View File
@@ -46,19 +46,19 @@ protected:
void InitOptionsText();
void GetWidthXY( PlayerNumber pn, int iRow, int iChoiceOnRow, int &iWidthOut, int &iXOut, int &iYOut );
CString GetExplanationText( int row ) const;
CString GetExplanationText( int iRow ) const;
BitmapText &GetTextItemForRow( PlayerNumber pn, int iRow, int iChoiceOnRow );
void PositionUnderlines( int row, PlayerNumber pn );
void PositionUnderlines( int iRow, PlayerNumber pn );
void PositionAllUnderlines();
void PositionIcons();
virtual void RefreshIcons( int row, PlayerNumber pn );
virtual void RefreshIcons( int iRow, PlayerNumber pn );
void RefreshAllIcons();
void PositionCursors();
void PositionItems();
void TweenCursor( PlayerNumber pn );
void UpdateText( int row );
void UpdateText( int iRow );
void UpdateEnabledDisabled();
void UpdateEnabledDisabled( int row );
void UpdateEnabledDisabled( int iRow );
virtual void MenuBack( PlayerNumber pn );
virtual void MenuStart( PlayerNumber pn, const InputEventType type );
@@ -134,10 +134,10 @@ protected:
// metrics
ThemeMetric<int> NUM_ROWS_SHOWN;
ThemeMetric1D<float> ROW_Y;
ThemeMetric<float> ROW_Y_OFF_SCREEN_TOP;
ThemeMetric<float> ROW_Y_OFF_SCREEN_CENTER;
ThemeMetric<float> ROW_Y_OFF_SCREEN_BOTTOM;
LuaExpression m_exprRowPositionTransformFunction; // params: self,positionIndex,itemIndex,numItems
LuaExpression m_exprRowOffScreenTopTransformFunction; // params: self,positionIndex,itemIndex,numItems
LuaExpression m_exprRowOffScreenCenterTransformFunction; // params: self,positionIndex,itemIndex,numItems
LuaExpression m_exprRowOffScreenBottomTransformFunction; // params: self,positionIndex,itemIndex,numItems
ThemeMetric1D<float> EXPLANATION_X;
ThemeMetric1D<float> EXPLANATION_Y;
ThemeMetric1D<apActorCommands> EXPLANATION_ON_COMMAND;
+1 -31
View File
@@ -159,37 +159,7 @@ void ScreenOptionsMaster::BeginFadingOut()
void ScreenOptionsMaster::RefreshIcons( int r, PlayerNumber pn )
{
OptionRow &row = *m_pRows[r];
if( row.GetRowType() == OptionRow::ROW_EXIT )
return; // skip
const OptionRowDefinition &def = row.GetRowDef();
// find first selection and whether multiple are selected
int iFirstSelection = row.GetOneSelection( pn, true );
// set icon name and bullet
CString sIcon;
GameCommand gc;
if( iFirstSelection == -1 )
{
sIcon = "Multi";
}
else if( iFirstSelection != -1 )
{
const OptionRowHandler *pHand = m_OptionRowHandlers[r];
int iSelection = iFirstSelection+(m_OptionsNavigation==NAV_TOGGLE_THREE_KEY?-1:0);
pHand->GetIconTextAndGameCommand( def, iSelection, sIcon, gc );
}
/* XXX: hack to not display text in the song options menu */
if( def.m_bOneChoiceForAllPlayers )
sIcon = "";
SetOptionIcon( pn, r, sIcon, gc );
ScreenOptions::RefreshIcons( r, pn );
}
void ScreenOptionsMaster::HandleScreenMessage( const ScreenMessage SM )