Actor::Reset() -> private Actor::InitDefaults().

This commit is contained in:
Glenn Maynard
2005-10-16 02:22:33 +00:00
parent 9d5ca1ccbf
commit 17efa3412d
2 changed files with 4 additions and 5 deletions
+2 -4
View File
@@ -46,9 +46,7 @@ void Actor::SetBGMLight( int iLightNumber, float fCabinetLights )
g_fCabinetLights[iLightNumber] = fCabinetLights;
}
/* This is Reset instead of Init since many derived classes have Init() functions
* that shouldn't change the position of the actor. */
void Actor::Reset()
void Actor::InitDefaults()
{
StopTweening();
@@ -118,7 +116,7 @@ Actor::Actor()
{
m_pLuaInstance = new LuaClass;
m_size = RageVector2( 1, 1 );
Reset();
InitDefaults();
m_bFirstUpdate = true;
}
+2 -1
View File
@@ -30,7 +30,6 @@ public:
virtual ~Actor();
virtual Actor *Copy() const;
void UnsubcribeAndClearCommands();
virtual void Reset();
virtual void LoadFromNode( const CString& sDir, const XNode* pNode );
bool IsType( const CString &sType );
@@ -464,6 +463,8 @@ protected:
static float g_fCurrentBGMTime, g_fCurrentBGMBeat;
private:
void InitDefaults();
//
// commands
//