default bob and bounce in y, not in z

This commit is contained in:
Chris Danford
2005-08-29 15:27:18 +00:00
parent af79589251
commit 3ad4d519ba
+2 -2
View File
@@ -305,10 +305,10 @@ public:
RageVector3 vect = RageVector3(0,0,20) );
void SetEffectBounce(
float fPeriod = 2.f,
RageVector3 vect = RageVector3(0,0,20) );
RageVector3 vect = RageVector3(0,20,0) );
void SetEffectBob(
float fPeriod = 2.f,
RageVector3 vect = RageVector3(0,0,20) );
RageVector3 vect = RageVector3(0,20,0) );
void SetEffectPulse(
float fPeriod = 2.f,
float fMinZoom = 0.5f,