default bob and bounce in y, not in z
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@@ -305,10 +305,10 @@ public:
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RageVector3 vect = RageVector3(0,0,20) );
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void SetEffectBounce(
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float fPeriod = 2.f,
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RageVector3 vect = RageVector3(0,0,20) );
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RageVector3 vect = RageVector3(0,20,0) );
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void SetEffectBob(
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float fPeriod = 2.f,
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RageVector3 vect = RageVector3(0,0,20) );
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RageVector3 vect = RageVector3(0,20,0) );
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void SetEffectPulse(
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float fPeriod = 2.f,
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float fMinZoom = 0.5f,
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