simplify
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@@ -185,14 +185,15 @@ void Inventory::UseItem( int iSlot )
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return;
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PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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PlayerNumber pnToAttack = OPPOSITE_PLAYER[pn];
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Attack a = pInventory[iSlot];
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// remove the item
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pInventory[iSlot].MakeBlank();
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m_vpSoundUseItem[a.level]->Play();
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GAMESTATE->LaunchAttack( (MultiPlayer)pnToAttack, a );
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PlayerNumber pnToAttack = OPPOSITE_PLAYER[pn];
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PlayerState *pPlayerStateToAttack = GAMESTATE->m_pPlayerState[pnToAttack];
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pPlayerStateToAttack->LaunchAttack( a );
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float fPercentHealthToDrain = (a.level+1) / 10.f;
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ASSERT( fPercentHealthToDrain > 0 );
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