This commit is contained in:
Glenn Maynard
2006-01-13 05:28:49 +00:00
parent c84fa02dd2
commit 8e0b4e9fed
+3 -2
View File
@@ -185,14 +185,15 @@ void Inventory::UseItem( int iSlot )
return;
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
PlayerNumber pnToAttack = OPPOSITE_PLAYER[pn];
Attack a = pInventory[iSlot];
// remove the item
pInventory[iSlot].MakeBlank();
m_vpSoundUseItem[a.level]->Play();
GAMESTATE->LaunchAttack( (MultiPlayer)pnToAttack, a );
PlayerNumber pnToAttack = OPPOSITE_PLAYER[pn];
PlayerState *pPlayerStateToAttack = GAMESTATE->m_pPlayerState[pnToAttack];
pPlayerStateToAttack->LaunchAttack( a );
float fPercentHealthToDrain = (a.level+1) / 10.f;
ASSERT( fPercentHealthToDrain > 0 );