Add ControllerStateDisplay.* to the Workspace; it is right now in Actors.

This commit is contained in:
Jason Felds
2006-01-11 02:59:06 +00:00
parent 9cf7b4f8a3
commit d5db97d984
+10 -2
View File
@@ -62,7 +62,7 @@ IntDir=.\../Debug6
TargetDir=\SM Source\stepmania\Program
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -99,7 +99,7 @@ IntDir=.\../Release6
TargetDir=\SM Source\stepmania\Program
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -1910,6 +1910,14 @@ SOURCE=.\BitmapText.h
# End Source File
# Begin Source File
SOURCE=.\ControllerStateDisplay.cpp
# End Source File
# Begin Source File
SOURCE=.\ControllerStateDisplay.h
# End Source File
# Begin Source File
SOURCE=.\DynamicActorScroller.cpp
# End Source File
# Begin Source File