Ignore events for inactive columns

This commit is contained in:
Ben Anderson
2006-01-12 02:42:57 +00:00
parent 1a2466caa2
commit 9353fe2195
+3
View File
@@ -60,6 +60,9 @@ StyleInput Style::GameInputToStyleInput( const GameInput &GameI ) const
{
StyleInput SI;
if( m_iInputColumn[GameI.controller][GameI.button] == NO_MAPPING )
return SI; // Return invalid.
for( int i = 0; i <= GameI.button; ++i )
if( m_iInputColumn[GameI.controller][i] == END_MAPPING )
return SI; // Return invalid.