Ignore events for inactive columns
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@@ -60,6 +60,9 @@ StyleInput Style::GameInputToStyleInput( const GameInput &GameI ) const
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{
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StyleInput SI;
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if( m_iInputColumn[GameI.controller][GameI.button] == NO_MAPPING )
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return SI; // Return invalid.
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for( int i = 0; i <= GameI.button; ++i )
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if( m_iInputColumn[GameI.controller][i] == END_MAPPING )
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return SI; // Return invalid.
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