Steve Checkoway
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49645f302c
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Cleanup xsl. Use templates and proper indentation so that this is actually human readable now.
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2006-10-01 08:56:25 +00:00 |
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Steve Checkoway
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9a936c8aaf
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More hacked to get xsl to display the enums.
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2006-10-01 07:36:35 +00:00 |
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Steve Checkoway
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2f2b286b45
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Use quotes around string constants and enum values since they are strings in lua.
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2006-10-01 07:35:59 +00:00 |
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Glenn Maynard
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cd905f9372
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simplify
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2006-10-01 07:34:55 +00:00 |
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Glenn Maynard
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57ddaa78ef
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remove unused fDelayRemaining
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2006-10-01 07:33:24 +00:00 |
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Glenn Maynard
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df8630b91b
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remove unused fDelayRemaining. If we want to delay a broadcast,
delay the actual broadcast and handle the timer in MessageManager,
not process the broadcast in every individual listener.
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2006-10-01 07:32:53 +00:00 |
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Steve Checkoway
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fcbe0609c3
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Move miss combo calculations into the ScoreKeeper.
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2006-10-01 04:02:28 +00:00 |
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Steve Checkoway
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9df54e925c
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DEFAULT_FAIL.
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2006-10-01 04:01:37 +00:00 |
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Steve Checkoway
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2af7999542
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Fix crash.
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2006-10-01 03:48:07 +00:00 |
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Steve Checkoway
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3323cfb9dd
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Simplify.
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2006-10-01 02:33:52 +00:00 |
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Steve Checkoway
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4d931a6577
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Cleanup.
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2006-10-01 02:32:23 +00:00 |
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Steve Checkoway
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c99a463f62
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Cleanup.
|
2006-10-01 01:59:35 +00:00 |
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Steve Checkoway
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da9fa5af22
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Old comment.
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2006-10-01 01:52:29 +00:00 |
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Steve Checkoway
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15dd5a69e5
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Clean up, move code out of the header.
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2006-10-01 01:48:41 +00:00 |
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Glenn Maynard
|
09d26bc908
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unused
|
2006-10-01 00:10:39 +00:00 |
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Glenn Maynard
|
45c85f0ebb
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unused
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2006-10-01 00:04:02 +00:00 |
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Glenn Maynard
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8d465d99a6
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unused code
|
2006-09-30 23:54:08 +00:00 |
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Glenn Maynard
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2b9d731dfd
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unused
|
2006-09-30 23:53:16 +00:00 |
|
Glenn Maynard
|
16d6a4de1b
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update comment
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2006-09-30 22:41:27 +00:00 |
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Glenn Maynard
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7c4b4f0291
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use GetInputScheme
|
2006-09-30 22:38:39 +00:00 |
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Glenn Maynard
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56d3ecf83d
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move InputScheme code into InputMapper
|
2006-09-30 22:36:01 +00:00 |
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Glenn Maynard
|
fa60068e06
|
GetNumGameplayButtons unused
|
2006-09-30 22:34:55 +00:00 |
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Glenn Maynard
|
e6033c3739
|
isolate "start" special case, and don't assert if it isn't found
|
2006-09-30 22:34:20 +00:00 |
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Glenn Maynard
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ecef158b06
|
eliminate InputMapper dependency on GameState. GameState
now tells InputMapper if it should join players.
|
2006-09-30 22:29:03 +00:00 |
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Glenn Maynard
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95c768b6e5
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SetCurrentStyle()
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2006-09-30 22:25:16 +00:00 |
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Glenn Maynard
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d84d69edbc
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GetCurrentStyle
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2006-09-30 22:24:11 +00:00 |
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Glenn Maynard
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0b45f5dd0a
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use SetCurrentStyle
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2006-09-30 22:22:26 +00:00 |
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Glenn Maynard
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fcffe3c80f
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add SetCurrentStyle
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2006-09-30 22:15:22 +00:00 |
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Glenn Maynard
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a8dd0c5fdc
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GetCurrentStyle()
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2006-09-30 22:13:20 +00:00 |
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Glenn Maynard
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cd8f1fc1c6
|
"I made this"
lua_replace -> lua_remove
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2006-09-30 21:55:31 +00:00 |
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Glenn Maynard
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3b9c5f18fb
|
GetInputScheme
|
2006-09-30 19:54:27 +00:00 |
|
Glenn Maynard
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e82add1f62
|
SetInputScheme
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2006-09-30 09:35:02 +00:00 |
|
Steve Checkoway
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c404b1ccb3
|
Initialize.
|
2006-09-30 09:27:34 +00:00 |
|
Jason Felds
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9b2c28db6a
|
True VC8 fix (thanks again drano).
|
2006-09-30 09:19:33 +00:00 |
|
Glenn Maynard
|
4a3f7054f0
|
InputScheme
|
2006-09-30 09:05:13 +00:00 |
|
Steve Checkoway
|
77ad6633ee
|
Removed.
|
2006-09-30 08:57:25 +00:00 |
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Jason Felds
|
1a50d4b078
|
Fix off by one error (thanks drano).
|
2006-09-30 08:49:23 +00:00 |
|
Glenn Maynard
|
3f315b0464
|
InputScheme
|
2006-09-30 08:24:05 +00:00 |
|
Glenn Maynard
|
b6c3ea14d7
|
simplify
|
2006-09-30 08:22:36 +00:00 |
|
Glenn Maynard
|
2d52c578a5
|
Most of Game is generic, but not all. Split the InputMapper-
specific stuff apart into InputScheme. (duplicate szName may go
away)
|
2006-09-30 08:19:10 +00:00 |
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Glenn Maynard
|
928e950006
|
Most of Game is generic, but not all. Split the InputMapper-
specific stuff apart into InputScheme.
|
2006-09-30 08:18:36 +00:00 |
|
Glenn Maynard
|
3460f79f54
|
simplify
|
2006-09-30 07:48:36 +00:00 |
|
Glenn Maynard
|
09f5687615
|
simplify
|
2006-09-30 07:47:54 +00:00 |
|
Glenn Maynard
|
303ae8cfea
|
simplify
|
2006-09-30 07:45:15 +00:00 |
|
Glenn Maynard
|
a010517276
|
Don't change the game with GameCommand. It's not a simple
game mode; it normally can change the theme and input maps.
|
2006-09-30 07:04:26 +00:00 |
|
Glenn Maynard
|
f03cd3054a
|
This is only called by ScreenOptionsMasterPrefs, which saves prefs on its own.
|
2006-09-30 07:01:07 +00:00 |
|
Glenn Maynard
|
c0a590d0e9
|
unused decl
old comment
|
2006-09-30 06:03:18 +00:00 |
|
Glenn Maynard
|
875050eeef
|
unused
|
2006-09-30 05:58:24 +00:00 |
|
Glenn Maynard
|
85fc5a2dfb
|
simplify (now InputMapper::ControllerToPlayerNumber logic is the
same as InputMapper::MenuToGame)
|
2006-09-30 05:52:06 +00:00 |
|
Glenn Maynard
|
13085923c5
|
simplify
|
2006-09-30 05:49:54 +00:00 |
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