GetNumGameplayButtons unused

This commit is contained in:
Glenn Maynard
2006-09-30 22:34:55 +00:00
parent e6033c3739
commit fa60068e06
2 changed files with 0 additions and 8 deletions
-7
View File
@@ -4,13 +4,6 @@
#include "RageUtil.h"
#include "PrefsManager.h"
int InputScheme::GetNumGameplayButtons() const
{
int iIndexOfStart = ButtonNameToIndex( "Start" );
ASSERT( iIndexOfStart != GameButton_Invalid );
return iIndexOfStart;
}
GameButton InputScheme::ButtonNameToIndex( const RString &sButtonName ) const
{
for( int i=0; i<m_iButtonsPerController; i++ )
-1
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@@ -23,7 +23,6 @@ public:
GameButton m_SecondaryMenuButton[NUM_MenuButton];
DeviceButton m_iDefaultKeyboardKey[NUM_GameController][NUM_GameButton]; // default keyboard keys only have an effect the current game is this game
int GetNumGameplayButtons() const;
GameButton ButtonNameToIndex( const RString &sButtonName ) const;
MenuButton GameInputToMenuButton( GameInput GameI ) const;
void MenuButtonToGameInputs( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] ) const;