use GetInputScheme
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@@ -16,7 +16,6 @@
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#include "Style.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "Game.h"
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#include "InputMapper.h"
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#include "NoteData.h"
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#include <float.h>
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@@ -47,7 +46,7 @@ GameInput Style::StyleInputToGameInput( int iCol, PlayerNumber pn ) const
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if( bUsingOneSide && gc != (int) pn )
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continue;
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for( int i = 0; i < m_pGame->m_InputScheme.m_iButtonsPerController && m_iInputColumn[gc][i] != END_MAPPING; ++i )
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for( int i = 0; i < INPUTMAPPER->GetInputScheme()->m_iButtonsPerController && m_iInputColumn[gc][i] != END_MAPPING; ++i )
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if( m_iInputColumn[gc][i] == iCol )
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return GameInput( gc, i );
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}
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