use GetInputScheme

This commit is contained in:
Glenn Maynard
2006-09-30 22:38:39 +00:00
parent 56d3ecf83d
commit 7c4b4f0291
+1 -2
View File
@@ -16,7 +16,6 @@
#include "Style.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "Game.h"
#include "InputMapper.h"
#include "NoteData.h"
#include <float.h>
@@ -47,7 +46,7 @@ GameInput Style::StyleInputToGameInput( int iCol, PlayerNumber pn ) const
if( bUsingOneSide && gc != (int) pn )
continue;
for( int i = 0; i < m_pGame->m_InputScheme.m_iButtonsPerController && m_iInputColumn[gc][i] != END_MAPPING; ++i )
for( int i = 0; i < INPUTMAPPER->GetInputScheme()->m_iButtonsPerController && m_iInputColumn[gc][i] != END_MAPPING; ++i )
if( m_iInputColumn[gc][i] == iCol )
return GameInput( gc, i );
}