Cleanup.
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@@ -13,16 +13,11 @@
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ThemeMetric<float> ATTACK_DURATION_SECONDS ("ScoreKeeperRave","AttackDurationSeconds");
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ScoreKeeperRave::ScoreKeeperRave( PlayerState* pPlayerState, PlayerStageStats* pPlayerStageStats ) :
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ScoreKeeper(pPlayerState,pPlayerStageStats)
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ScoreKeeperRave::ScoreKeeperRave( PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats ) :
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ScoreKeeper(pPlayerState, pPlayerStageStats)
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{
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}
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void ScoreKeeperRave::OnNextSong( int iSongInCourseIndex, const Steps* pSteps, const NoteData* pNoteData )
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{
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}
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void ScoreKeeperRave::HandleTapScore( const TapNote &tn )
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{
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TapNoteScore score = tn.result.tns;
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@@ -1,7 +1,7 @@
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/* ScoreKeeperRave - Launches attacks in PLAY_MODE_RAVE. */
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#ifndef ScoreKeeperRave_H
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#define ScoreKeeperRave_H
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#ifndef SCORE_KEEPER_RAVE_H
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#define SCORE_KEEPER_RAVE_H
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#include "ScoreKeeper.h"
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#include "GameConstantsAndTypes.h"
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@@ -10,9 +10,8 @@
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class ScoreKeeperRave : public ScoreKeeper
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{
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public:
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ScoreKeeperRave( PlayerState* pPlayerState, PlayerStageStats* pPlayerStageStats );
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virtual ~ScoreKeeperRave() { }
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void OnNextSong( int iSongInCourseIndex, const Steps* pSteps, const NoteData* pNoteData ); // before a song plays (called multiple times if course)
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ScoreKeeperRave( PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats );
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void OnNextSong( int iSongInCourseIndex, const Steps *pSteps, const NoteData *pNoteData ) { }
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void HandleTapScore( const TapNote &tn );
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void HandleTapRowScore( const NoteData &nd, int iRow );
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void HandleHoldScore( const TapNote &tn );
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