Commit Graph

452 Commits

Author SHA1 Message Date
Chris Danford 95e11e9220 smarter lights 2004-03-30 07:44:29 +00:00
Charles Lohr 4cd8d6b6f3 I added life and Macromedia Flash XMLSocket Support. 2004-03-30 05:50:36 +00:00
Chris Danford 72c26f501a show lights mode in LightsDriver_SystemMessage 2004-03-30 04:44:09 +00:00
Glenn Maynard 962870f6e3 fix extra stage modifiers being saved to the profile 2004-03-30 03:55:54 +00:00
Glenn Maynard 4c1374aea9 remove unused TimingAssist 2004-03-27 00:16:48 +00:00
Glenn Maynard 811ef94991 fix m_textSurviveTime ordering 2004-03-24 03:09:10 +00:00
Chris Danford 0ca0f86d7e clean up lights 2004-03-23 06:11:10 +00:00
Chris Danford ee6e113d13 fix "course attacks that start at 0 never turn off" 2004-03-21 18:27:25 +00:00
Chris Danford 2929bacb08 show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Chris Danford 09e6b85f3b add ActiveAttackList 2004-03-17 06:01:17 +00:00
Steve Checkoway dd8e0164e9 Clean up NetworkSyncManager 2004-03-17 05:49:37 +00:00
Charles Lohr a25514777a I have modified SM files to add network support.
I tested this under linux AND windows.
There should be no issues, if there is, feel free
to use AIM to IM me at CNLohr, or email me,
webmaster@cnlohr.com.

I modified the .dsp and Makefile.am only to add
networksyncmanager and ezsockets.

I added some startup code to stepmania.cpp,
so that if the user does not desire network support
none will be enabled.

Scorekeeper and screengameplay are modified
so that information can be sent to the server as
well as allowing the game sync to work.

Thanks.
2004-03-16 22:10:45 +00:00
Glenn Maynard 02d8bc45e8 fix stopping before the last note can be missed, especially in course modes 2004-03-13 22:41:31 +00:00
Chris Danford 7a32af8c5e clean up presisting of settings to Profile
persist PreferredCourseDifficulty
2004-03-13 22:18:09 +00:00
Glenn Maynard 0f8d41e7ed fix no announcers in demonstration 2004-03-08 04:30:57 +00:00
Chris Danford 7fe28a6dae add PerDifficulty and PeakCombo awards 2004-03-07 04:34:49 +00:00
Glenn Maynard 8887353517 add transition at end of song; used regardless of mode 2004-03-06 10:07:17 +00:00
Chris Danford 8c555f5ed0 faster transition between couse songs 2004-03-03 08:03:47 +00:00
Glenn Maynard be03ed1c21 Pass RageSoundParams to Play() (or SetParams). This should help fix
the long-standing ambiguity of "what happens if parameters are changed
for a second copy of a sound when a first is still playing".
2004-02-28 02:09:46 +00:00
Glenn Maynard 71d1380951 make RageSoundParams available 2004-02-28 01:02:06 +00:00
Chris Danford 6154c14f86 add calorie tracking
clean up time formatting functions
2004-02-22 19:51:46 +00:00
Glenn Maynard 802e1a6758 Store unlock data in a more fundamental form in the profile, and derive
the special values as needed.  Centralize most of it in GameState::EndGame.
2004-02-22 08:16:49 +00:00
Chris Danford 69600d9d80 save per-difficulty course scores 2004-02-22 06:04:01 +00:00
Glenn Maynard 8b146986f0 cleanup 2004-02-22 01:32:28 +00:00
Glenn Maynard 16686b164e fix final eval banners showing up for songs that were backed out of 2004-02-21 21:00:49 +00:00
Chris Danford 6b8daf8cc1 fix bad assert 2004-02-21 17:21:03 +00:00
Glenn Maynard 1421f168db s/UNLOCKSYS/UNLOCKMAN/ 2004-02-21 01:06:35 +00:00
Glenn Maynard e5e6a3ee16 revert to wait on back on keyboard, too (doesn't wait as long as
it does for other inputs)
2004-02-20 03:38:39 +00:00
Glenn Maynard ae22b80bd5 speed up compiles slightly 2004-02-18 02:31:43 +00:00
Glenn Maynard 31bf527888 fix weird course mod bug 2004-02-16 10:22:18 +00:00
Glenn Maynard 3919e302d0 fix SongFinished being called twice, causing bogus radar results 2004-02-16 09:11:25 +00:00
Glenn Maynard b665a81749 fix crash going from gameplay to how to play with delayed screen loads off 2004-02-16 05:30:31 +00:00
Glenn Maynard 47bf1ef190 simplify announcer handling 2004-02-16 05:29:33 +00:00
Glenn Maynard 3a60b3930a debug 2004-02-16 01:35:59 +00:00
Glenn Maynard 5df4390d51 cleanup 2004-02-15 23:10:40 +00:00
Glenn Maynard f6e0803b77 cleanup 2004-02-15 09:34:13 +00:00
Glenn Maynard 56fb416bb1 Fix not delaying BACK on ScreenGameplay. 2004-02-15 02:06:39 +00:00
Glenn Maynard aee93d1abc simplify 2004-02-15 00:48:24 +00:00
Glenn Maynard b6a07e7053 add stage frame
load new course song numbers before song change
allow tweening the course song number between songs
2004-02-14 00:39:24 +00:00
Glenn Maynard 086848f714 don't fake the song timer after fail 2004-02-09 19:56:28 +00:00
Chris Danford d7f0e6c2bc move all high score data into Profile 2004-02-09 06:26:13 +00:00
Chris Danford 221b51c2b4 add loading of edits from a profile 2004-02-08 01:05:53 +00:00
Glenn Maynard d2ee4ddb01 fix m_bAttackEndedThisUpdate being true when an attack begins
fix course global mods tweening
2004-02-07 06:11:36 +00:00
Glenn Maynard dc0201d576 move foregrounds on top of transitions 2004-02-01 03:59:45 +00:00
Chris Danford 69fd514b68 add 3D scrolling to ActorScroller
generalize BGAnimation, BGAnimationLayer to eliminate shared code with ActorFrame
2004-02-01 03:14:37 +00:00
Glenn Maynard ce2cd9a4fe GAMESTATE->AdjustFailType 2004-02-01 03:00:48 +00:00
Glenn Maynard 1a2df1e440 fix course mode 2004-01-31 09:53:48 +00:00
Glenn Maynard 77951ede0e set up GAMESTATE->m_fMusicSeconds earlier 2004-01-29 05:20:27 +00:00
Chris Danford 1f501f7b5d hacky fix to z ordering 2004-01-25 06:33:18 +00:00
Chris Danford 36beda7333 add overlay BGA to screen gameplay 2004-01-25 01:59:57 +00:00