Commit Graph
207 Commits
Author SHA1 Message Date
Kyzentun 32e5d7e90c Improved three-key support. Default theme should be completely usable with three-key cabinets if ThreeKeyNavigation pref is true. Added ThreeKeyNavigation pref. ScreenOptions:NavigationMode metric now uses that pref to decide between normal and toggle modes. Added GoToFirstOnStart to OptionRowHandlerLua so an option row can control that behavior. Rewrote input for default's ScreenSelectProfile to use an input callback to take advantage of menu button mapping. Fixed inconsistent indentation in ORHL documentation. 2014-07-25 14:33:15 -06:00
Kyzentun 22662a3b04 Changed ArbitrarySpeedMods to use a large increment that is not forced to be a multiple of the smaller increment. 2014-07-18 23:54:25 -06:00
Kyzentun 63311ab62f Moved error reporting to ScreenSystemLayer error.lua. ScreenSystemLayer overlay/default.lua restored to previous. Error messages are now broadcast with the ScriptError message instead of SystemMessage. Added show/hide error messages toggle and clear error messages to debug menu. Nuked ScreenConsoleOverlay for being unfinished and duplicating ScreenSystemLayer. Changed Actor:tween and Tween::CreateFromStack to use ReportScriptError on invalid tween params. Changed some OptionRowList things to use ReportScriptError on invalid metrics. 2014-07-08 20:01:33 -06:00
Kyzentun bee284d0c7 Rewrote ScreenSystemOverlay overlay/default.lua to be able to display multiple messages. Added Reload Overlay Screens option to debug menu. 2014-07-08 01:02:36 -06:00
Kyzentun dcf819d297 Moved all sanity checking for OptionRowHandlerLua to a separate function so that a malformed row does not crash StepMania, and instead prints an error to the log file, and creates a row that does nothing. Added AllowAnything arg to CheckEnum. 2014-06-25 12:08:57 -06:00
Kyzentun de8799ebdc Renamed ArbSpeedMods to ArbitrarySpeedMods to avoid the wrath of the OpenGL Architecture Review Board. Added option rows for controlling the size of the increments used by ArbitrarySpeedMods. Simplified logic in ASM and added rounding to avoid excessive precision. Removed pointless setmetatable calls from various lua option rows. 2014-06-20 22:48:00 -06:00
Ben "root" Anderson 3701197fd4 Add some localization things that Devin caught and I missed. 2014-02-02 13:37:37 -06:00
Ben "root" Anderson a9ed54ae9b Don't rename EVERY difficulty of halfdouble. That's just silly. Medium is the one people actually use. 2014-01-25 12:46:11 -06:00
Devin J. Pohly ec23a019e2 Fix ScreenJukebox when there are no matching steps
Also makes minor tweaks to the SetSong function and adds a SystemMessage to
display that no steps have been found.  When this happens, the ScreenJukebox
will return to its PrevScreen.
2013-06-09 17:22:43 -04:00
Devin J. Pohly 0dc30d32b4 Hide unneeded pay-related theme elements
Can't remove these entirely in case other themes expect them.
2013-06-08 17:28:54 -04:00
Devin J. Pohly 1220dbe085 Revert "Round 2-2 of this."
This reverts commit 0ae4183f7b.
2013-06-04 23:47:22 -04:00
Jason Felds 0ae4183f7b Round 2-2 of this. 2013-04-16 00:16:02 -04:00
Shenjoku ba0d2d1838 Upgraded the DirectX 8 rendering to DirectX 9. Updated Direct Input to work with
the latest SDK as well.
2013-04-08 21:13:47 -07:00
Jousway 4534b6612c Pop'n Music Map Controller Support 2013-03-05 17:25:14 +01:00
Jousway 43ac3c983c ds3d DX Map Controller Support 2013-03-05 17:16:03 +01:00
Jonathan Payne e9e64018e2 Improvements before branch 2013-02-09 14:11:38 -08:00
Jonathan Payne 9672bbd09a theme updates, made a few things faster; makes the game look far smoother than most people realize. 2012-08-04 17:54:37 -07:00
Jonathan Payne 44d99d9c63 update 2012-08-01 23:15:05 -07:00
AJ Kelly 435fd9ef56 A bunch of small changes that will hopefully let me close issue 176 once and for all. 2012-07-09 11:30:04 -05:00
John Reactor d4f43a2624 update in polish translation. 2012-07-02 22:59:02 +02:00
Jonathan Payne cd116d4e90 Merge 2012-06-27 14:19:04 -07:00
Jonathan Payne 8cd21d0cac Quick options to report a bug, go on IRC 2012-06-27 14:16:49 -07:00
AJ Kelly acb64bb4e5 fix small typos 2012-06-20 12:57:53 -05:00
John Reactor 652c156c78 Update in Polish translation 2012-06-05 20:42:12 +02:00
AJ Kelly a564f0c696 [PrefsManager] Add StretchBackgrounds preference. 2012-06-02 23:03:47 -05:00
John Reactor ad568055d1 Update in Polish translation. 2012-05-27 11:53:25 +02:00
Jason Felds 9e1e7970ef [ScreenEdit] New menu to modify attacks.
Check the Area Menu (Enter Key) to have fun.
2012-05-21 21:42:06 -04:00
AJ Kelly a476e34619 [ScreenOptionsMasterPrefs] Allow for FastLoadAdditionalSongs preference to be called via the "conf" command. 2012-05-16 13:14:13 -05:00
Jonathan Payne 8f155996a5 Update /new. 2012-05-06 22:03:19 -07:00
AJ Kelly caf33266f2 Updated Japanese language files, thanks @niler_jp 2012-04-22 10:23:02 -05:00
Jason Felds a021f01b91 Add Techno Double 8...wait, what?!?
I don't recall Technomotion having this mode
for doubles play!

Did we borrow something from pyDance here?
2012-04-06 15:37:09 -04:00
John Reactor 4c6d4527ed update in Polish translation 2012-03-22 21:13:50 +01:00
AJ Kelly 2a49c27cba change ScreenMapControllers warning to use strings instead 2012-03-22 11:57:45 -05:00
John Reactor f648df523a Small corretion in Polish translation. 2012-03-22 11:54:14 +01:00
AJ Kelly a3165a8775 updated language files from @niler_jp; have not included the enclosed fonts yet, however. if they cover enough characters, I will likely replace the vlgothic font with it. 2012-03-19 23:12:12 -05:00
AJ Kelly 60a2739986 updated japanese language 2012-02-27 03:15:15 -06:00
Jonathan Payne 5fc75e1090 Less obtrusive combo pulse, more music rates. 2012-02-23 14:58:19 -08:00
AJ Kelly 5998e1aa8b updated Japanese language from @Niler_jp 2012-02-18 21:20:36 -06:00
AJ Kelly 57a90ca744 add dutch language from Deamon007 (Nederlandse is one of my favorite language names ever -f) 2012-02-17 16:24:25 -06:00
Jason Felds 0bf91fffd3 [editorKeysound] Add menu to remove keysounds.
Next up: the actual removing.
2012-02-11 14:45:09 -05:00
Jason Felds a353e659d0 [editorKeysounds] Can add KS, but...
1) A physical note is shown in the editor.
We do need a separate graphic for auto keysounds.
2) The keysound only plays if you "hit" the note.
Auto keysound notes should play regardless of hit or miss.

Time to make this branch public.
Anyone want to help tackle this?
2012-02-10 19:49:53 -05:00
Jason Felds 578b573c01 [editorKeysounds] Case sensitivity. 2012-02-10 13:45:46 -05:00
Jason Felds f6904fc55c [editorKeysounds] ...and the language file. 2012-02-10 13:42:39 -05:00
Jason Felds 7e3516f403 New branch: [editorKeysounds]
Let's allow modifying keysounds in the editor.

First, start with some strings we'll need.
2012-02-10 13:37:04 -05:00
AJ Kelly be63c1a007 Japanese translation updates 2012-01-12 09:55:12 -06:00
AJ Kelly 011594f834 japanese language update from niler_jp 2012-01-09 04:45:53 -06:00
Jonathan Payne 91bd3c02cf make course use songs we have, add back experimental customdifficulties; 2012-01-07 00:23:00 -08:00
Jonathan Payne e9e877bca1 en.ini: Rank -> Meter;
add old frame files.
2012-01-04 23:52:54 -08:00
AJ Kelly 5c07a338ee add 2011/12/18 version (Ver 1.04α) of the Japanese language file from @Niler_jp 2012-01-03 13:41:45 -06:00
Jason Felds 22487df03c New editor feature: Shift + F9/F10 for delays.
Works the same as stops really.
2011-11-26 13:56:27 -05:00