Don't rename EVERY difficulty of halfdouble. That's just silly. Medium is the one people actually use.

This commit is contained in:
Ben "root" Anderson
2014-01-25 12:46:11 -06:00
parent 970bb39a81
commit a9ed54ae9b
3 changed files with 5 additions and 26 deletions
+2 -5
View File
@@ -64,11 +64,8 @@ Routine=Routine
Freestyle=Freestyle
Crazy=Crazy
Nightmare=Nightmare
# Pump Half-Double
HalfDoubleEasy=Half-Double
HalfDoubleMedium=Half-Double
HalfDoubleHard=Half-Double
HalfDoubleExpert=Half-Double
HalfDouble=Half-Double
[CourseDifficulty]
Beginner=Novice
+1 -4
View File
@@ -105,10 +105,7 @@ GameColor = {
GameColor.Difficulty["Crazy"] = GameColor.Difficulty["Hard"]
GameColor.Difficulty["Freestyle"] = GameColor.Difficulty["Easy"]
GameColor.Difficulty["Nightmare"] = GameColor.Difficulty["Challenge"]
GameColor.Difficulty["HalfDoubleEasy"] = GameColor.Difficulty["Easy"]
GameColor.Difficulty["HalfDoubleMedium"] = GameColor.Difficulty["Medium"]
GameColor.Difficulty["HalfDoubleHard"] = GameColor.Difficulty["Hard"]
GameColor.Difficulty["HalfDoubleExpert"] = GameColor.Difficulty["Expert"]
GameColor.Difficulty["HalfDouble"] = GameColor.Difficulty["Medium"]
--[[ Fallbacks ]]
function BoostColor( cColor, fBoost )
+2 -17
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@@ -475,7 +475,7 @@ SortLevel5Color=color("0,1,0,1")
# something else. Mostly for custom games and game emulation, PIU for example.
#Names="PumpHard,PumpFreestyle,PumpNightmare"
Names="PumpHard,PumpFreestyle,PumpNightmare,PumpHalfDoubleEasy,PumpHalfDoubleMedium,PumpHalfDoubleHard,PumpHalfDoubleExpert"
Names="PumpHard,PumpFreestyle,PumpNightmare,PumpHalfDoubleMedium"
# Dance Couple Beginner
DanceCoupleBeginnerStepsType="StepsType_Dance_Couple"
DanceCoupleBeginnerDifficulty="Difficulty_Beginner"
@@ -516,26 +516,11 @@ PumpNightmareStepsType="StepsType_Pump_Double"
PumpNightmareDifficulty="Difficulty_Hard"
PumpNightmareCourseType=nil
PumpNightmareString="Nightmare"
# Pump Half-Double Easy
PumpHalfDoubleEasyStepsType="StepsType_Pump_Halfdouble"
PumpHalfDoubleEasyDifficulty="Difficulty_Easy"
PumpHalfDoubleEasyCourseType=nil
PumpHalfDoubleEasyString="HalfDoubleEasy"
# Pump Half-Double Medium
PumpHalfDoubleMediumStepsType="StepsType_Pump_Halfdouble"
PumpHalfDoubleMediumDifficulty="Difficulty_Medium"
PumpHalfDoubleMediumCourseType=nil
PumpHalfDoubleMediumString="HalfDoubleMedium"
# Pump Half-Double Hard
PumpHalfDoubleHardStepsType="StepsType_Pump_Halfdouble"
PumpHalfDoubleHardDifficulty="Difficulty_Hard"
PumpHalfDoubleHardCourseType=nil
PumpHalfDoubleHardString="HalfDoubleHard"
# Pump Half-Double Expert
PumpHalfDoubleExpertStepsType="StepsType_Pump_Halfdouble"
PumpHalfDoubleExpertDifficulty="Difficulty_Expert"
PumpHalfDoubleExpertCourseType=nil
PumpHalfDoubleExpertString="HalfDoubleExpert"
PumpHalfDoubleMediumString="HalfDouble"
#
# Difficulty_Beginner-StepsType_Pump_Single=Easy
# Difficulty_Easy-StepsType_Pump_Single=Normal