Thad Ward
449b98ffd4
re-add the second draw again, since it is needed for the lighting.
2003-08-25 18:46:20 +00:00
Thad Ward
4421a4a5d9
Make the Life meter actually WORK.
2003-08-25 17:31:00 +00:00
Thad Ward
56dc2e40fd
reset the gamestate when the screen is done. (this is the proper way to clear the modifiers and flags we set in this screen)
2003-08-25 15:57:52 +00:00
Thad Ward
989a56e8bb
Don't draw the models twice. (Screen::DrawPrimitives() draws all actors that are added with AddChild())
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(This was also accidentally in the previous commit.)
2003-08-25 13:39:02 +00:00
Thad Ward
214f0e2609
Turn player 1's blind modifier back off when we are done so it isn't on during the gameplay demo.
2003-08-25 13:36:28 +00:00
Thad Ward
cf23c9c14c
Move all random character selection to a separate function and make everything call that.
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Make BeginnerHelper attempt to randomly select a character if one isn't selected.
2003-08-25 00:45:12 +00:00
Chris Danford
85dd35ea48
add Blind modifier
2003-08-24 17:20:11 +00:00
Kevin Slaughter
6c5a829e54
Fixed several bugs, and added `mis-step' steps at the end.. Now if only someone can get that dang lifemeterbar to work correctly, we'd be golden.
2003-08-21 08:32:10 +00:00
Sean Burke
84ecdbb5bf
I believe this is the preferred way to deal with slashes.
2003-08-20 16:19:48 +00:00
Ben Anderson
f820850b0e
Works on Linux
2003-08-20 14:31:55 +00:00
Kevin Slaughter
919ce258e8
Fixed naming error for pad models
2003-08-20 10:06:58 +00:00
Kevin Slaughter
e8a977310a
ScreenHowToPlay.. minor fixes. Animation probs, but will fix later tonight. Textures are correctly displayed now, tho
2003-08-20 09:57:19 +00:00
Chris Danford
1a0d83cbc0
m_NotesType => m_StepsType
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split NoteDataUtil to sep file
2003-08-07 06:36:34 +00:00
Chris Danford
f5cd95b4f9
NotesType => StepsType
2003-08-07 06:16:17 +00:00
Glenn Maynard
3b289d5c9d
(I doubt this was meant to be committed in the first place.)
2003-08-03 17:55:31 +00:00
Andrew Wong
8de4da23a2
fixed console screen showing up when debug mode in prefs was off
2003-08-03 09:43:47 +00:00
Glenn Maynard
fabcc7c6cb
fix warning
2003-07-31 23:17:29 +00:00
Glenn Maynard
d6c88f2c3c
Fix crash with one character.
2003-07-31 22:49:22 +00:00
Kevin Slaughter
adc19d0a15
Updated ScreenHowToPlay code to include dancer. I know it's a bit rough and too-fast paced right now, but that will all be fixed tonight when I get home and re-commit.
2003-07-31 11:31:24 +00:00
Chris Danford
fa91f2e636
working on Rave
2003-06-30 18:08:27 +00:00
Glenn Maynard
57cf60a79f
fix crash
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add comment
2003-05-28 03:33:46 +00:00
Chris Danford
c54214c1d2
On first run, run a gameplay benchmark and adjusts graphic options automatically for 60 fps.
2003-05-26 09:18:44 +00:00
Glenn Maynard
747e148a73
fix abstraction
2003-05-19 08:47:10 +00:00
Kevin Slaughter
b1396c186a
Fix ScreenHowToPlay:: Now displays until all the hard-coded steps are gone (SecondsToShow metric), and added into Player.cpp a value to show/hide judgment messages (miss/perfect etc*). This is turned OFF by default so everything still shows the judgment, except for ScreenHowToPlay
2003-05-19 08:18:21 +00:00
Chris Danford
5c9710f155
fix VC7 compile errors
2003-05-11 08:19:24 +00:00
Andrew Livy
26fafd1c5f
Changes to PIU/EZ2 screenselect. Banners loaded in different way, now shows marathon/longver balloons. Scrolls faster after 5/10 seconds of continued scrolling.
2003-05-09 00:18:37 +00:00
Chris Danford
e15dcc2ab5
Load AI difficulty data at runtime from AI.ini
2003-04-21 02:41:10 +00:00
Chris Danford
258984a9c2
Add scripting support to ScreenGamplay
2003-04-13 21:17:14 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
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Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Glenn Maynard
abc65f828f
modifer modes update
2003-04-10 08:49:25 +00:00
Chris Danford
0d9880c6a9
working on Player AI
2003-04-07 21:24:14 +00:00
Chris Danford
6b6ecbbc60
working on ScreenHowToPlay
2003-04-05 21:18:31 +00:00
Chris Danford
69d307a4bd
working on ScreenHowToPlay
2003-04-05 03:49:03 +00:00
Chris Danford
2171a071dc
removed RageNetwork*, added attract sequence
2003-01-08 23:43:54 +00:00
Glenn Maynard
24a3592741
get rid of MUSIC
2003-01-02 07:54:28 +00:00
Glenn Maynard
94216ccaa2
use PlayMusic
2003-01-02 07:39:58 +00:00
Glenn Maynard
8b84881fb5
add missing include
2002-12-17 20:58:53 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Chris Danford
899e226f38
Moved backgrounds into "Backgrounds" assets folder. Any BGAnimation may be used now.
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Cleaned up many, many graphics.
2002-09-23 07:35:47 +00:00
Chris Danford
326b1d4df0
Missing a music file is no longer a fatal error.
2002-09-16 00:56:30 +00:00
Chris Danford
ffb9c8a562
fixed keepalive animation in ScreenHowToPlay
2002-09-09 22:11:34 +00:00
Chris Danford
d7626f6004
Fixed missing/wrong theme elements
2002-09-05 03:45:07 +00:00
Glenn Maynard
8e3c978640
Use MenuElements::ImmedOffScreenToMenu.
2002-09-04 22:56:35 +00:00
Glenn Maynard
c8f5c0812c
add HowToPlay toggle (I know how to play, and there are too many
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startup screens ... probably another coming for the warning screen.)
2002-09-04 21:08:52 +00:00
Chris Danford
1c90b8236f
added MAX-style options navigation and moved more constants into theme metrics
2002-09-04 03:49:08 +00:00
Chris Danford
7ab487072f
option icons working, new font format, more theme metrics cleanup
2002-09-03 22:31:06 +00:00
Chris Danford
7d4cf73000
half-finished codes, options icons, and two new modifiers.
2002-09-02 21:59:58 +00:00
Chris Danford
a8a99fe828
Moved more constants into theme metrics
2002-08-28 22:42:40 +00:00
Chris Danford
7922f5bbc7
Updated AnnoucerManager::GetPathTo to act like ThemeManager. More theme and Ez2 cleanup.
2002-08-27 23:31:41 +00:00
Chris Danford
941d9cb24d
Moving more constants into theme metrics.
2002-08-27 16:53:25 +00:00