Turn player 1's blind modifier back off when we are done so it isn't on during the gameplay demo.

This commit is contained in:
Thad Ward
2003-08-25 13:36:28 +00:00
parent 5c5c4ed329
commit 214f0e2609
+5 -2
View File
@@ -217,6 +217,9 @@ void ScreenHowToPlay::HandleScreenMessage( const ScreenMessage SM )
/* We can't do this in ScreenHowToPlay::~ScreenHowToPlay, since that happens
* after the ctor of the next screen; we don't want to mess with its state. */
GAMESTATE->m_pCurSong = NULL;
/* turn the blind modifier back off so the demo screen doesn't have it on */
GAMESTATE->m_PlayerOptions[PLAYER_1].m_fBlind = 0;
break;
}
ScreenAttract::HandleScreenMessage( SM );
@@ -233,8 +236,8 @@ void ScreenHowToPlay::DrawPrimitives()
RageColor(0,0,0,1),
RageVector3(0, 0, 1) );
m_mDancePad.Draw();
m_mCharacter.Draw();
// m_mDancePad.Draw();
// m_mCharacter.Draw();
DISPLAY->SetLightOff( 0 );
DISPLAY->SetLighting( false );