fix abstraction

This commit is contained in:
Glenn Maynard
2003-05-19 08:47:10 +00:00
parent f3885b8187
commit 747e148a73
2 changed files with 3 additions and 2 deletions
+2 -1
View File
@@ -52,7 +52,7 @@ public:
void Step( int col );
void RandomiseNotes( int iNoteRow );
void FadeToFail();
bool m_bShowJudgment; // Used in ScreenHowToPlay
void DontShowJudgement() { m_bShowJudgment = false; } // Used in ScreenHowToPlay
protected:
void UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat );
@@ -88,6 +88,7 @@ protected:
Inventory* m_pInventory;
CString m_sLastSeenNoteSkin;
bool m_bShowJudgment;
};
#endif
+1 -1
View File
@@ -77,7 +77,7 @@ ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
m_Player.Load( PLAYER_1, pND, &m_LifeMeter, NULL, NULL, NULL );
m_Player.SetX( 480 );
m_Player.m_bShowJudgment = false;
m_Player.DontShowJudgement();
this->AddChild( &m_Player );
delete pND;