Glenn Maynard
751ca831c2
Add StageStats::bFailedEarlier, to simplify gameplay logic. This should
...
fix course weirdness.
2003-09-15 22:48:37 +00:00
Glenn Maynard
59d24ab3e5
Fix warning.
2003-09-05 06:59:15 +00:00
Andrew Wong
d869d22d93
simplify (use array)
2003-09-04 10:37:48 +00:00
Andrew Wong
bde7fffff5
revert, algorithm got messed up (you fail on 2 arrows in life difficulty 4)
2003-09-04 10:04:27 +00:00
Glenn Maynard
d5a299df4e
Oops, silly fix.
2003-09-04 07:43:58 +00:00
Glenn Maynard
d7cf9cfcfc
Simplify.
2003-09-04 07:37:09 +00:00
Glenn Maynard
4183ac8f5b
Simplify.
2003-09-04 07:34:05 +00:00
Glenn Maynard
869dbe66bd
ProgressiveLifebarDifficulty, cleared and (total - 1) are all ints, so
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ProgressiveLifebarDifficulty * cleared / (total - 1)) is an int. Simplify.
2003-09-04 07:33:27 +00:00
Glenn Maynard
74b06a7e27
Fix progressive nonstop lifebar not working in event mode. (Event mode
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with courses just means you can play another course without going through
the menus again.)
2003-09-04 07:28:28 +00:00
Andrew Wong
7ee2fd74e8
wait a few steps before regaining life after a player fails
2003-09-02 02:57:40 +00:00
Chris Danford
90655d4a4e
Fix: BarDrain setting not saved, "sudden death" not so sudden on easier judge difficulties
2003-08-29 04:17:04 +00:00
Andrew Wong
b114026d40
varying lifebar amounts for HowToPlay screen
2003-08-25 19:07:53 +00:00
Andrew Wong
061bf51dc1
DIRTY FIX: someone thought progressive stages affected lifebar difficulty; do an additional check in function to make sure we're not in event mode
2003-08-03 19:58:45 +00:00
Andrew Wong
a898b4f370
lifebar should be non-progressive and life difficulty 4 on extra stage regardless of options
2003-08-03 15:32:35 +00:00
Andrew Wong
03d691fe20
added support for life difficulties up to 16
...
added more difficulties for progressive nonstop and stage modes (including level 9 to make use of judge 16 :D)
... i wonder who is nuts enough to choose that :P
2003-08-01 18:39:34 +00:00
Andrew Wong
c3f1d5bc12
Added "progressive stages lifebar" support
...
Fixed bug where final stage wasn't really at full difficulty
2003-07-31 15:07:48 +00:00
Andrew Wong
3adec8251c
progressive lifebar for nonstop courses (4th stage harder than 1st stage, etc)
2003-07-30 17:01:04 +00:00
Andrew Wong
ff3e915763
weee progressive lifebar (like ddrex)
2003-07-29 12:42:38 +00:00
Chris Danford
c67d78d948
let Actor subclasses have first crack at parsing commands
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allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
William Reading
d310d0e252
Fix darwin math problems
2003-07-04 18:03:20 +00:00
Glenn Maynard
5a28d482cc
reduce dependencies
2003-06-29 01:04:22 +00:00
Chris Danford
4fcd08a7d5
revert Sprite custom texture coordinate code (to fix rotated banner)
2003-06-23 04:49:28 +00:00
Chris Danford
aac9739fac
Add crop property to Actor - currently only used in Sprite
2003-06-20 23:04:11 +00:00
Chris Danford
6f2ace362f
fix goofy lifemeter and disappearing HoldNote bodies (z-buffer problems)
2003-05-15 06:33:08 +00:00
Chris Danford
54bedc3eba
clean up RageDisplay methods, add ability to mask song banner
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The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Chris Danford
7385581ccd
fix LifeMeterBar stream alignment
2003-05-05 04:03:49 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
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Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Glenn Maynard
3f9504b7b9
newlines
2003-02-16 04:56:36 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
9af2798503
fix data types
2003-02-14 06:52:48 +00:00
Glenn Maynard
c13222a628
fix data types
2003-02-14 06:52:05 +00:00
Glenn Maynard
4eb419a979
make OK and NG affect life meter
2003-01-20 05:17:49 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
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NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Glenn Maynard
d8c4057660
get rid of TIMER
2002-12-19 23:07:20 +00:00
Glenn Maynard
d2ef9a8441
The default OpenGL ortho matrix looks down the negative Z axis, not
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the positive one.
I could have fixed this by reversing them at the glOrtho call, but I figured
it'd be cleaner to just switch these. It also makes it match the 3d projection.
2002-11-15 21:27:13 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Glenn Maynard
677e6b0a2e
s/FRECT/RectF/
2002-10-31 06:00:30 +00:00
Glenn Maynard
c20d5b67dc
s/CRECT/RectI/
2002-10-31 05:52:12 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Glenn Maynard
064d3f2230
Pass the initial tap note score to ChangeLife for hold notes; it's needed to
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handle Oni penalties correctly. (not actually doing that yet)
2002-10-12 22:04:44 +00:00
Chris Danford
23971b9c42
Fixed LifeMeterBar artifacts in MAX2 and EZ2. Fixed handling of "ez2-single-hard" NotesType.
2002-09-29 18:56:54 +00:00
Chris Danford
35688cfea5
Changed naming convention in theme elements from "game 0" -> "dance", and "style 0" -> "single" so things won't break if we change the game/style ordering. Cleaned up ez2: replaced missing graphics, fixed alignment of lifemeter.
2002-09-15 03:50:57 +00:00
Chris Danford
e88d225436
improved snaking alignment, fixed crash in BackgroundAnimation if image is small enough to have > MAX_SPRITES
2002-09-12 15:23:20 +00:00
Glenn Maynard
86664614e9
fix harmless warnings
2002-09-12 07:47:55 +00:00
Chris Danford
572e73fedc
Fixed life meter ugliness
2002-09-12 02:31:52 +00:00
Chris Danford
686b704ed7
Added snaking life meter and fixed Tick timing.
2002-09-12 00:40:48 +00:00
Chris Danford
808cf1b502
Added oni-specific gamplay top frame and gameplay bottom frame
2002-09-10 16:57:13 +00:00
Glenn Maynard
4f8d20d90d
... and associated cast changes.
2002-09-09 02:59:48 +00:00
Glenn Maynard
77de4c66e8
remove unused variables
2002-09-07 10:22:21 +00:00