Commit Graph

75 Commits

Author SHA1 Message Date
Glenn Maynard 751ca831c2 Add StageStats::bFailedEarlier, to simplify gameplay logic. This should
fix course weirdness.
2003-09-15 22:48:37 +00:00
Glenn Maynard 59d24ab3e5 Fix warning. 2003-09-05 06:59:15 +00:00
Andrew Wong d869d22d93 simplify (use array) 2003-09-04 10:37:48 +00:00
Andrew Wong bde7fffff5 revert, algorithm got messed up (you fail on 2 arrows in life difficulty 4) 2003-09-04 10:04:27 +00:00
Glenn Maynard d5a299df4e Oops, silly fix. 2003-09-04 07:43:58 +00:00
Glenn Maynard d7cf9cfcfc Simplify. 2003-09-04 07:37:09 +00:00
Glenn Maynard 4183ac8f5b Simplify. 2003-09-04 07:34:05 +00:00
Glenn Maynard 869dbe66bd ProgressiveLifebarDifficulty, cleared and (total - 1) are all ints, so
ProgressiveLifebarDifficulty * cleared / (total - 1)) is an int.  Simplify.
2003-09-04 07:33:27 +00:00
Glenn Maynard 74b06a7e27 Fix progressive nonstop lifebar not working in event mode. (Event mode
with courses just means you can play another course without going through
the menus again.)
2003-09-04 07:28:28 +00:00
Andrew Wong 7ee2fd74e8 wait a few steps before regaining life after a player fails 2003-09-02 02:57:40 +00:00
Chris Danford 90655d4a4e Fix: BarDrain setting not saved, "sudden death" not so sudden on easier judge difficulties 2003-08-29 04:17:04 +00:00
Andrew Wong b114026d40 varying lifebar amounts for HowToPlay screen 2003-08-25 19:07:53 +00:00
Andrew Wong 061bf51dc1 DIRTY FIX: someone thought progressive stages affected lifebar difficulty; do an additional check in function to make sure we're not in event mode 2003-08-03 19:58:45 +00:00
Andrew Wong a898b4f370 lifebar should be non-progressive and life difficulty 4 on extra stage regardless of options 2003-08-03 15:32:35 +00:00
Andrew Wong 03d691fe20 added support for life difficulties up to 16
added more difficulties for progressive nonstop and stage modes (including level 9 to make use of judge 16 :D)

... i wonder who is nuts enough to choose that :P
2003-08-01 18:39:34 +00:00
Andrew Wong c3f1d5bc12 Added "progressive stages lifebar" support
Fixed bug where final stage wasn't really at full difficulty
2003-07-31 15:07:48 +00:00
Andrew Wong 3adec8251c progressive lifebar for nonstop courses (4th stage harder than 1st stage, etc) 2003-07-30 17:01:04 +00:00
Andrew Wong ff3e915763 weee progressive lifebar (like ddrex) 2003-07-29 12:42:38 +00:00
Chris Danford c67d78d948 let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
William Reading d310d0e252 Fix darwin math problems 2003-07-04 18:03:20 +00:00
Glenn Maynard 5a28d482cc reduce dependencies 2003-06-29 01:04:22 +00:00
Chris Danford 4fcd08a7d5 revert Sprite custom texture coordinate code (to fix rotated banner) 2003-06-23 04:49:28 +00:00
Chris Danford aac9739fac Add crop property to Actor - currently only used in Sprite 2003-06-20 23:04:11 +00:00
Chris Danford 6f2ace362f fix goofy lifemeter and disappearing HoldNote bodies (z-buffer problems) 2003-05-15 06:33:08 +00:00
Chris Danford 54bedc3eba clean up RageDisplay methods, add ability to mask song banner
The masking uses the Z-buffer under the assumption that some cards don't have a stencil.  Should we be using the stencil instead?  It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Chris Danford 7385581ccd fix LifeMeterBar stream alignment 2003-05-05 04:03:49 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Glenn Maynard 3f9504b7b9 newlines 2003-02-16 04:56:36 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard 9af2798503 fix data types 2003-02-14 06:52:48 +00:00
Glenn Maynard c13222a628 fix data types 2003-02-14 06:52:05 +00:00
Glenn Maynard 4eb419a979 make OK and NG affect life meter 2003-01-20 05:17:49 +00:00
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Glenn Maynard d8c4057660 get rid of TIMER 2002-12-19 23:07:20 +00:00
Glenn Maynard d2ef9a8441 The default OpenGL ortho matrix looks down the negative Z axis, not
the positive one.

I could have fixed this by reversing them at the glOrtho call, but I figured
it'd be cleaner to just switch these.  It also makes it match the 3d projection.
2002-11-15 21:27:13 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Glenn Maynard 677e6b0a2e s/FRECT/RectF/ 2002-10-31 06:00:30 +00:00
Glenn Maynard c20d5b67dc s/CRECT/RectI/ 2002-10-31 05:52:12 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Glenn Maynard 064d3f2230 Pass the initial tap note score to ChangeLife for hold notes; it's needed to
handle Oni penalties correctly. (not actually doing that yet)
2002-10-12 22:04:44 +00:00
Chris Danford 23971b9c42 Fixed LifeMeterBar artifacts in MAX2 and EZ2. Fixed handling of "ez2-single-hard" NotesType. 2002-09-29 18:56:54 +00:00
Chris Danford 35688cfea5 Changed naming convention in theme elements from "game 0" -> "dance", and "style 0" -> "single" so things won't break if we change the game/style ordering. Cleaned up ez2: replaced missing graphics, fixed alignment of lifemeter. 2002-09-15 03:50:57 +00:00
Chris Danford e88d225436 improved snaking alignment, fixed crash in BackgroundAnimation if image is small enough to have > MAX_SPRITES 2002-09-12 15:23:20 +00:00
Glenn Maynard 86664614e9 fix harmless warnings 2002-09-12 07:47:55 +00:00
Chris Danford 572e73fedc Fixed life meter ugliness 2002-09-12 02:31:52 +00:00
Chris Danford 686b704ed7 Added snaking life meter and fixed Tick timing. 2002-09-12 00:40:48 +00:00
Chris Danford 808cf1b502 Added oni-specific gamplay top frame and gameplay bottom frame 2002-09-10 16:57:13 +00:00
Glenn Maynard 4f8d20d90d ... and associated cast changes. 2002-09-09 02:59:48 +00:00
Glenn Maynard 77de4c66e8 remove unused variables 2002-09-07 10:22:21 +00:00