make OK and NG affect life meter
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@@ -334,7 +334,15 @@ void LifeMeterBar::ChangeLife( TapNoteScore score )
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void LifeMeterBar::ChangeLife( HoldNoteScore score, TapNoteScore tscore )
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{
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/* The initial tap note score (which we happen to have in have in
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* tscore) has already been reported to the above function. If the
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* hold end result was an NG, count it as a miss; if the end result
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* was an OK, count a perfect. (Remember, this is just life meter
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* computation, not scoring.) */
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if(score == HNS_NG)
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ChangeLife(TNS_MISS);
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else if(score == HNS_OK)
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ChangeLife(TNS_PERFECT);
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}
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void LifeMeterBar::AfterLifeChanged()
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