added support for life difficulties up to 16
added more difficulties for progressive nonstop and stage modes (including level 9 to make use of judge 16 :D) ... i wonder who is nuts enough to choose that :P
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@@ -480,31 +480,78 @@ void LifeMeterBar::UpdateNonstopLifebar(const int cleared,
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if (m_fLifeDifficulty >= 0.4) return;
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/* Approximate deductions for a miss
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* Life 1: 5%
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* Life 2: 5.7%
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* Life 3: 6.6%
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* Life 4: 8%
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* Life 5: 10%
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* Life 6: 13.3%
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* Life 7: 20%
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* Life 8: 26.6%
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* Life 9: 32%
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* Life 10: 40%
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* Life 11: 50%
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* Life 12: 57.1%
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* Life 13: 66.6%
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* Life 14: 80%
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* Life 15: 100%
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* Life 16+: 200%
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*
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* Note there is 200%, because boos take off 1/2 as much as
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* a miss, and a boo would suck up half of your lifebar.
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*
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* Everything past 7 is intended mainly for nonstop mode.
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*/
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// the lifebar is pretty harsh at 0.4 already (you lose
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// about 20% of your lifebar); at 0.2 it would be 40%, which
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// is too harsh at one difficulty level higher. Override.
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if (m_fLifeDifficulty >= 0.2)
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if (m_fLifeDifficulty >= 0.2) // judge 8
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{
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m_fLifeDifficulty = 0.3f;
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return;
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}
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if (m_fLifeDifficulty >= 0)
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if (m_fLifeDifficulty >= 0) // judge 9
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{
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m_fLifeDifficulty = 0.25f;
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return;
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}
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if (m_fLifeDifficulty >= -0.2)
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if (m_fLifeDifficulty >= -0.2) // judge 10
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{
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m_fLifeDifficulty = 0.2f;
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return;
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}
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if (m_fLifeDifficulty >= -0.4)
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if (m_fLifeDifficulty >= -0.4) // judge 11
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{
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m_fLifeDifficulty = 0.16f;
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return;
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}
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m_fLifeDifficulty = 0.1f;
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if (m_fLifeDifficulty >= -0.6) // judge 12
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{
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m_fLifeDifficulty = 0.14f;
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return;
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}
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if (m_fLifeDifficulty >= -0.8) // judge 13
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{
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m_fLifeDifficulty = 0.12f;
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return;
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}
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if (m_fLifeDifficulty >= -1.0) // judge 14
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{
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m_fLifeDifficulty = 0.10f;
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return;
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}
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if (m_fLifeDifficulty >= -1.2) // judge 15
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{
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m_fLifeDifficulty = 0.08f;
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return;
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}
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// judge 16 or higher
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m_fLifeDifficulty = 0.04f;
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return;
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}
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@@ -48,8 +48,8 @@ OptionRow g_MachineOptionsLines[NUM_MACHINE_OPTIONS_LINES] = {
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OptionRow( "Judge\nDifficulty", "1","2","3","4","5","6","7","8","JUSTICE" ),
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OptionRow( "Life\nDifficulty", "1","2","3","4","5","6","7" ),
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OptionRow( "Progressive\nLifebar", "OFF","1","2","3","4","5","6","7","8"),
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OptionRow( "Progressive\nStage Lifebar", "OFF","1","2","3","4"),
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OptionRow( "Progressive\nNonstop Lifebar", "OFF","1","2","3","4"),
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OptionRow( "Progressive\nStage Lifebar", "OFF","1","2","3","4","5","6","7","8","INSANITY"),
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OptionRow( "Progressive\nNonstop Lifebar", "OFF","1","2","3","4","5","6","7","8","INSANITY"),
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OptionRow( "Default\nFail Type", "ARCADE","END OF SONG","OFF" ),
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OptionRow( "Show\nStats", "OFF","ON" ),
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OptionRow( "Coins Per\nCredit", "1","2","3","4","5","6","7","8" ),
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