Commit Graph
118 Commits
Author SHA1 Message Date
Glenn Maynard 6a1db065d2 save m_PreferredStepsType, too. Fixes inconsistent behavior
in ScreenSelectMusic::SwitchToPreferredDifficulty due to
m_PreferredDifficulty being set and m_PreferredStepsType
not.
2007-06-15 15:51:33 +00:00
Glenn Maynard 6b60a97092 Profile::ClearStats 2007-05-06 05:13:58 +00:00
Glenn Maynard c5dd045f8a remove unused m_iCurrentCombo 2007-04-25 03:39:53 +00:00
Glenn Maynard e531249704 naming cleanups 2006-09-26 20:49:10 +00:00
Glenn Maynard a7b53444f8 NUM_STEPS_TYPES -> NUM_StepsType 2006-09-26 20:22:28 +00:00
Glenn Maynard 107fdf4c8f Remove Profile::m_SavedLuaData. Don't store data as
serialized Lua blobs.  The Lua blob format may change with
Lua upgrades, and it's hard to impossible to use the data
with other apps.  This wasn't used right now anyway, but
if it's needed, use an XML format.
2006-09-20 22:15:56 +00:00
Chris Danford 82835dae6a change unlock entry IDs to strings so that auto generated entry ids won't shift around and unlock different things when new songs are added 2006-05-03 22:56:23 +00:00
Chris Danford 527b863f1a add AutoLockChallengeSteps 2006-03-20 22:41:41 +00:00
Chris Danford c52ab6fa5e Code -> UnlockEntryID
UnlockedSongs -> UnlockedEntryIDs
UnlockIndex -> UnlockEntryID
2006-01-28 22:08:16 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Chris Danford 44225ad379 XToThemedString -> XToLocalizedString 2006-01-07 04:11:29 +00:00
Chris Danford 353e0c5b6e break up arch stuff into smaller .cpp files to fix smpackage build and not pull in unnecessary stuff 2005-12-16 04:16:09 +00:00
Glenn Maynard 87ddfb4c41 Up until now, we've been backing up profile data by copying it to the
backup directory immediately after a successful load.  This ensures that
the data we're copying is valid, so after a successful copy, the backup
is valid, too.  This has a couple problems:

 - Copying takes a while.  It's much faster to move data.
 - Data shouldn't be written during a profile read.  Players should be able
   to assume that it's safe to remove the memory card at any time except
   when the game is explicitly saving.
 - Copying good data from one place to another is just as prone to error as
   initially writing it.  It's at least as easy for the backup copy to fail
   and result in a bad backup as it is for a save to fail in the first place.

Instead, when we successfully load profile data (and not from a backup),
set a flag.  Later, when we save over that data, we'll clear the flag and
move the data we're about to overwrite to the backup.
2005-09-29 00:33:22 +00:00
Chris Danford e628959ac0 move screen-specific BGAs into overlay and broadcast change messages instead
add lesson fail/pass logic
2005-09-12 06:21:30 +00:00
Chris Danford 70d1f0eadb use mixed case values for enum Grade so that enum matches strings matches Lua 2005-08-14 11:38:31 +00:00
Chris Danford 23b2cbdd59 Character -> CharacterID
add Character DisplayName
2005-08-14 02:00:27 +00:00
Chris Danford ff7c122289 cleanup: move ProfileLoadResult into GameConstantsAndTypes so we don't take dependencies on Profile.h for ProfileLoadResult 2005-08-13 06:59:27 +00:00
Glenn Maynard 18d3efa6e1 allow loading editable data from stats.xml 2005-08-13 03:16:28 +00:00
Glenn Maynard 53b3c35663 unused 2005-08-13 01:50:32 +00:00
Glenn Maynard 39656d87ec create new profiles without reloading all old ones 2005-08-12 18:40:12 +00:00
Chris Danford aa832e4e4d fill new profiles with a random character 2005-08-05 09:59:44 +00:00
Chris Danford 804cc8b2bc working on profile management screen 2005-08-05 04:20:46 +00:00
Chris Danford a15e03f3b2 add GetLastPlayedStepsType 2005-08-03 03:23:52 +00:00
Chris Danford a2c439a17a support loading of course edits 2005-07-31 05:41:32 +00:00
Chris Danford b79553f7cb add Character, Lua bindings 2005-07-13 19:11:24 +00:00
Chris Danford 505e835214 GetDisplayName -> GetDisplayNameOrHighScoreName 2005-07-13 18:49:49 +00:00
Chris Danford e9166ac4ab load EditableData for all local profile on startup so that we don't have to load every profile from disk to enumerate names 2005-07-12 20:19:52 +00:00
Chris Danford eaad485521 fix uninitialized causing bogus calorie values in release 2005-06-18 03:45:16 +00:00
Chris Danford 64690cdb40 use DEFAULT_WEIGHT_POUNDS if weight not explicitly set 2005-06-15 01:59:40 +00:00
Glenn Maynard 6be07b3d5d Don't define CStrings in headers. A new instance will be created in every
file that uses the header.  A string in GameConstantsAndTypes.h may be duplicated
dozens of times; since it's not a POD, the compiler can't omit or merge it.
2005-06-09 04:03:08 +00:00
Chris Danford 4113a5ad17 fix "recent scores saves least recent, not most recent" 2005-04-28 02:39:43 +00:00
Chris Danford 9eddaaf860 keep track of last played for each song
add metric: ScreenRanking::ShowOnlyMostRecentScores
2005-04-25 22:44:32 +00:00
Glenn Maynard fb30fa1c19 track rolls 2005-04-25 11:42:19 +00:00
Chris Danford 9a9f67eff0 add AllowMultipleHighScoreWithSameName 2005-04-25 09:03:24 +00:00
Glenn Maynard 1ea1ecfaaf move FastLoadProfileNameFromMemoryCard into ProfileManager 2005-04-24 23:06:15 +00:00
Glenn Maynard 9928ed6bde report errors in LoadEditableDataFromDir 2005-04-24 22:56:05 +00:00
Glenn Maynard cabfc056fd API 2005-04-24 19:33:46 +00:00
Glenn Maynard e2ab509b8e pull out common memory card profile code (in prep for import handling) 2005-04-24 19:30:35 +00:00
Chris Danford 5fc8788a45 combine GetSongsPercentCompleteAllDifficulties and GetCoursesPercentCompleteAllDifficulties 2005-03-31 06:12:26 +00:00
Chris Danford 7082c5f78b add score utility methods: GetTotalStepsWithTopGrade, GetTotalTrailsWithTopGrade 2005-03-31 02:03:00 +00:00
Chris Danford e80357cfc1 split out MakeGuid 2005-03-22 10:33:06 +00:00
Glenn Maynard 2da21b16d4 rename m_iNumSingleSongsPlayed -> m_iNumTotalSongsPlayed
replace GetTotalNumSongsPlayed
2005-02-23 22:59:56 +00:00
Glenn Maynard c6de356dca Keep track of number of songs played. The other stats all count per-
player: if one person plays on Hard and one on Easy, then each will
be incremented.  That's useful, but it's also helpful to track the simple
number of songs played, irrespective of how many people were playing
at the time.
2005-02-23 22:52:03 +00:00
Glenn Maynard b960e51f42 Profile::IsCodeUnlocked 2005-02-21 06:59:50 +00:00
Chris Danford da5f4a57bb add GoalType, Lua functions 2005-02-17 19:36:10 +00:00
Chris Danford dd7349d480 add more goal data 2005-02-16 20:24:57 +00:00
Glenn Maynard 0a0da9809e allow saving a lua table for each profile 2005-02-16 02:46:43 +00:00
Chris Danford 1a75a8cba5 add Lua methods 2005-02-15 23:13:18 +00:00
Chris Danford 146dbea98d add GoalCalories 2005-02-15 22:08:42 +00:00
Chris Danford bb099ee7e0 count calories while stepping, not at the end 2005-02-15 09:24:48 +00:00